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However, always remember the most important rule in storytelling, "Show don't tell".
My main critique... I would have liked there to be more. :)
Anyway, that's just nitpicking, I really enjoyed it, it's quite original both in the setting and the gameplay itself and make me wish that more UGC went behind the basic "go to a place, shoot people, click the interactions, shoot people." concept.. Thanks a lot for this nice surprise, I hope to see more from you in the future!
(2/2)
The writing hooked me quickly. It's well written (thematically at least, I see that there are some complaints about needing a proofreader. It didn't shock me but I'm not a native speaker), with character and flavor.
Once the setting is - colorfully - set, it's time for the run in itself, which is interesting and quite impressive technically. I shudder to think of all the triggers there seem to be and the complexity of the ground floor part (and to a lesser extent the first floor). But it's put to really good use: it felt tense, it felt like I had many ways to handle the situation (I don't know how true that is, but it felt that way, which is all that is needed), it navigates the fine line between holding your hand and leaving you completely lost. I'm really impressed by this part.
The second floor was a bit more basic, but still interesting in the way it's done. (1/2)
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1505579152/3216031607504878380/
I subscribed but can't find in content or new game