安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题



















This is the thing that will keep my 32k darksword safe
就是厨师调味后的食物没有调味的前缀 不过问题不大 已经很香了
I use Visual Studio Code for programming. It has nice full text search features and these are a must when you do DST modding.
When i draw new images, i use Krita with my graphics tablet.
For making my animated thumbnails and mod page images i use Photoshop CC. It has animation tools which allow for quick and good results. But i bet there are free alternatives.
For making animations inside DST itself you'll have to look at Spriter. There are some tutorials on youtube and the klei forums.
To get started i recommend subscribing a ton of mods that do interesting and non trivial stuff. For example my void gem mod for learning more about entity filtering and stuff. After they're downloaded copy them to your "dst modding project space" and add them as folders to your workspace in visual studio code when you mod, so you can search for information how to do things easier. Thats how i do most of my stuff. I you have more specific questions, add me as a friend i guess