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The new system, disaster, is a trouble. In previous versions, Oni King can die fairly hard. I will think about it. The second, as all Oni is only interested in fighting, they only respect the strong. They can do but they are not do. So, when the Oni King became more strong, and use this power to guide whole tribe. All Oni will gradually develop capacity.
Leader: Oni King
After founding your first city get a free unit: The Oni King.
Race: Oni
As you promote the Oni King some bonuses will be provided to your civilization.
Oni King Upgrades:
Battle Line
Inadvertent Strength: +5 bonus during combat.
Taking Fighting Seriously: +10 bonus during combat.
Going All Out: +15 bonus during combat. +1 Movement
Bonus Line
Tribal Wisdom: +1 Amenity +2 Housing.
Oni King’s Order: Military units gain +5 combat power and do full damage to walls.
Champion Leader: +1 Military Policy Slot. Cities get +30% production towards military units.
Final
Oni God Musou: +30 bonus during battle. +1 Movement. +1 additional attack and can move after attacking. +1 Production per citizen in each city.
Question. Why are the bonuses to the Oni King not just power instead of battle advantage? If the unit actually grew in power then your cities would become stronger as the unit grew stronger.
First, of course. This translation is translated by google, and I don't have enough ability to improve. So, I really hope to get help. The second, if you pay special attention to let the Oni King upgrade, In the middle of the game, the Oni King will rise to full level. Probably 20-30 more powerful than other soldiers in the same period. And provide the same level of competence as other countries. In addition, if you give priority to improving combat effectiveness, the Oni King will have the fighting power of leading the era. I think it is a huge advantage. So, the Oni King is only one to balance.
In addition, the above paragraph also relies on Google Translate. So, if there are some unclear semantics, I am very sorry.