Sid Meier's Civilization VI

Sid Meier's Civilization VI

78 个评价
[TouHou mod]the_oni-鬼族-鬼
   
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Type: Mod
Mod: Gameplay
文件大小
发表于
更新日期
29.769 MB
2018 年 8 月 27 日 上午 8:02
2019 年 2 月 27 日 下午 7:16
4 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
[TouHou mod]the_oni-鬼族-鬼

在 evin 的 1 个合集中
东方异界异变mod合集
11 件物品
描述
东方mod(TouHou mod)。补充:未在故事中出现的种族。无百科资料。
支持新DLC:风云变幻。
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领袖:鬼王
初始拥有一个游戏唯一的鬼王。

种族:鬼
一切能力由鬼王提供。

特色单位:
鬼王:游戏唯一的特殊单位,升级提供全局加成以及强大的个体战斗力。
战斗线升级:
漫不经心:+5战斗力
认真对待:+10战斗力
全力以赴:+15战斗力+1移动
加成线升级:
部落威名:+1宜居+2住房
鬼王号令:军事单位+5战斗力,对城墙全额伤害。
冠军领袖:+1军事槽+30%军事单位生产力
最终升级:
鬼神无双:+30力,+1移动,+1攻击次数,可在攻击后移动。1生产力每人口。
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东方异界异变合集
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写在后面的话:虽然说了不做呢...不过这个是没有在故事里出现的种族,所以并不在系列之内,仅仅只是补充而已,和系列完结并不矛盾呢...大概吧...
若发现任何bug或有任何建议与意见请尽管留言,小弟会尽快处理。感谢您游玩这个mod,最后祝大家游戏愉快。
文明6mod群:635450108 欢迎大家加群,一同玩耍~
43 条留言
2328734975 2024 年 7 月 8 日 上午 8:32 
感觉很不合理,前期没仗打的话,直接就废了,因为单位战斗力不随科技市政解锁而加强,也不随时代加强,而且还是一次性的,死了就没了,所以很费。建议像吸血鬼一样,不会死,战斗力随时间而加强
冬瓜瓜wm 2021 年 5 月 3 日 上午 8:37 
5.3僵尸、月兔、鬼都打不开了
T.zy 2020 年 9 月 12 日 上午 4:18 
Can ai use it ?
jmrwoo1994 2020 年 6 月 25 日 下午 6:05 
请问为什么我的鬼王是武僧一类的模型,单位画面也是呢,是需要什么前置的mod吗
Someash 2020 年 6 月 3 日 上午 2:09 
感觉不够强。。。建议战斗线每一格都加移动并且加强生命恢复能力。。。。
evin  [作者] 2019 年 2 月 27 日 下午 6:48 
@Hyrulian Panda
The new system, disaster, is a trouble. In previous versions, Oni King can die fairly hard. I will think about it. The second, as all Oni is only interested in fighting, they only respect the strong. They can do but they are not do. So, when the Oni King became more strong, and use this power to guide whole tribe. All Oni will gradually develop capacity.
Hyrulian Panda 2019 年 2 月 26 日 下午 1:55 
A more clear english translation for this civilization:

Leader: Oni King
After founding your first city get a free unit: The Oni King.

Race: Oni
As you promote the Oni King some bonuses will be provided to your civilization.

Oni King Upgrades:
Battle Line
Inadvertent Strength: +5 bonus during combat.
Taking Fighting Seriously: +10 bonus during combat.
Going All Out: +15 bonus during combat. +1 Movement

Bonus Line

Tribal Wisdom: +1 Amenity +2 Housing.
Oni King’s Order: Military units gain +5 combat power and do full damage to walls.
Champion Leader: +1 Military Policy Slot. Cities get +30% production towards military units.

Final

Oni God Musou: +30 bonus during battle. +1 Movement. +1 additional attack and can move after attacking. +1 Production per citizen in each city.
Hyrulian Panda 2019 年 2 月 26 日 下午 1:47 
I understand what you are saying but the Oni King can still die fairly easily. For example a game I was playing recently where early game I tried to move the king towards an encampment to take it out and the river I was crossing flooded. If the king dies the civilization has nothing left. Also having 1 unit that is really strong doesn't help you take an entire army especially when you get later game. I think at least having a support unit to fight alongside the king and an ability to get a new king if the king dies would be something. Maybe like an Oni Warrior or something that grows based on how upgraded the Oni King is

Question. Why are the bonuses to the Oni King not just power instead of battle advantage? If the unit actually grew in power then your cities would become stronger as the unit grew stronger.

evin  [作者] 2019 年 2 月 26 日 上午 1:43 
@Hyrulian Panda
First, of course. This translation is translated by google, and I don't have enough ability to improve. So, I really hope to get help. The second, if you pay special attention to let the Oni King upgrade, In the middle of the game, the Oni King will rise to full level. Probably 20-30 more powerful than other soldiers in the same period. And provide the same level of competence as other countries. In addition, if you give priority to improving combat effectiveness, the Oni King will have the fighting power of leading the era. I think it is a huge advantage. So, the Oni King is only one to balance.
In addition, the above paragraph also relies on Google Translate. So, if there are some unclear semantics, I am very sorry.
Hyrulian Panda 2019 年 2 月 25 日 下午 11:07 
Two things. One: Are you interested in a more clear English translation of your civilizations? I cannot say that it will be something done overnight but if I have free time I could try to improve them. Two: I really think this civilization needs a buff. If the Oni King dies you basically have nothing left. Also the Oni King isn't really strong enough to carry the Civilization. Maybe have the Oni King grow stronger each age? Or add a regular Oni unit to support? I am not sure. Something needs to be done about the death of the king. Maybe have a new one spawn without any upgrades?