安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









If you haven't, you should DEADBOLT's Discord server. They're still talking about maps and modding in there (while I observe their progress, heh). You could probably search the server for when I discovered the frozen state, too (it'd be like finding old documents or something).
If my memory serves me right, you can use the frozen state method simply by changing the entity's state in the .nc file of your map.
As I'm sure you know, enemies have multiple states. Usually. Refer to the table/format, and you'll be able to find the line where the object's state is in (under the frames and above the patrol distance line). Change this line to a random number, like 91, and the enemy should be frozen in that unknown state. Note that Technicians can break through this once you leave their line of sight (because they'll enter a state of deploying bombs). Lastly, make sure you're using a number that doesn't correspond to a state number- so to say, changing their state to a known state.
This basically freezes the enemy in place. They can see you, be alerted and shout at you, but they shouldn't move or shoot.
I just want to know is there anymore ways to make harmless enemies? without clinging?
As you said:
Blocking Their Line of Sight:
The Frozen State:
I was able to read duped reaper and blocking tech but there were no FROZEN STATE tech on your extra guide. If it's possible could you tell me?