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+ Bleeding Damage now increases by 10% per 50 dexterity
+ Poison damages now increase by 10% per 50 dexterity
+ Physical DoT now increases by 10% per 50 intelligence
+ Vitality Decay Damage increases by 10% per 50 intelligence
+ Elemental Damage % bonuses now also boost fire, cold and lightning DoTs
+ Life Leech and Mana Leech increase by 2.5% per player level
+ Pirecing damage now depends less heavily on Strength and more on Dexterity
+ Physical damage from abilities and item bonuses now scales with Strength (10% per 65)
+ Pierce damage from abilities and item bonuses now scales with Dexterity (10% per 100)
+ All Retaliation Damages now scale with character level
+ Dodging cap at 80%
+ Projectile Dodging cap at 80%
+ Cooldown Reduction cap at 80%
Patch Notes here: http://titanquestgame.com/pcchangelog/TQ_AnniversaryEdition_FullChangelog.txt
Yeah, I was really bad at writing back in 2013.
That's not all actually, the guide is full of awkward sentences and the structure is misleading. It's in need of some serious rewriting.
This is just a milestones. They are NOT cumulative.
>> should be "These are just milestones." Maybe it would be better to outright only state it once at the beginning.
If your weapons possess the different attack speed ratio, then the real attack ratio is the average of the two.
>> posses different attack speed ratios
artefact
>> spelled "artifact" in TQ
So question arise - do lifeleech resistance modifier and vitality damage resistance modifier are actually the same.
>> "So a question arises: Are lifeleech resistance and vitality damage modifiers actually the same?
Energy resistance. Also a weird one, but have less impact on actual game, since simply energy leech won't kill you, and mana-burn using mobs are very rare, although outright dangerous.
>> "but it has less impact on actual gameplay since energy leech alone won't kill you"
>> I also believe it should be "mana-burn-using"
I could help if you want to.