Rising Storm Beta

Rising Storm Beta

41 个评价
Dead Bodies Stay
由 Khan Solo 制作
Simple .ini tweak to make corpses last longer than 30 seconds.
   
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Modify ROGame.ini
Step 1: Navigate to:
C:\Users\<UserName>\Documents\My Games\Rising Storm Beta\ROGame\Config
Step 2: Open ROGame.ini in a text editor ( Notepad / Wordpad / Notepad++ )
Step 3: Search for the line:
FXLifetimeMultiplier=1.0
Step 4: The lifetime of corpses and gibs is 30 seconds. Setting FXLifetimeMultiplier to 2.0 will make corpses last for 60 seconds. To have corpses last for 5 minutes, change the line to:
FXLifetimeMultiplier=10.0
-= Expect a significant framerate drop as bodies pile up! =-
Step 5: Save your changes to ROGame.ini, and play the game!

21 条留言
Tree 2014 年 7 月 9 日 上午 8:58 
let da bodies hit the floor?
И так сойдёт 2013 年 6 月 1 日 上午 10:47 
e5678
И так сойдёт 2013 年 5 月 31 日 上午 6:47 
12467
Khan Solo  [作者] 2013 年 5 月 29 日 下午 3:04 
To have decals (bullet holes, explosion marks) last longer, search ROGame.ini for "decal" and try changing those variables. DecalLifeSpan, MaxBulletImpactDecals, and BulletImpactDecalLifetime seem like things that might work.
Nordkindchen 2013 年 5 月 29 日 上午 8:12 
Is there a way to have the decals like explosion craters stay loger?
The Asian Driver 2013 年 5 月 28 日 下午 7:17 
When the body "Disapears" the weapons of the currently deceased will still be there for a few seconds unless someone picks the weapon up.
rustypage 2013 年 5 月 28 日 下午 5:30 
won't this affect the performance considerably?
Herr Olentzero 2013 年 5 月 28 日 下午 5:16 
And the possibility to use corpses as trenches, I would love that.
Khan Solo  [作者] 2013 年 5 月 28 日 下午 4:01 
Maybe we can suggest an optional feature from Tripwire: Dead bodies stay, but they lose their level of detail over time.
DuckieMcduck 2013 年 5 月 28 日 下午 3:33 
I wish I had a decent setup so I could support this tweak. It does drastically affect performance.