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Under ideal conditions (a stationary target), rockets are the most efficient way to disable systems because they are able to land direct hits on systems unobstructed because of their ballistic trajectory. The large area of effect and number of rockets is also useful for damaging multiple systems at once and mitigating misses. For direct fire weapons, even when lined up perfectly, the shell will just as often as not hit the hull in front of the target system.
As for arty, perhaps I did not state cleary enough the amount of skill and more importantly luck required to be effective. However, there is nothing more satisfying than actually being able to land a hit, and it is also the next level for those of us who have mastered every other weapon.
When will you finish your guide with the ships section? Im really looking forward for your opinion about this.