Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin










What's missing when using both mods?
How or what should be improved?
Heres the mod if you dont know the mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2110682720
I did not know it was in the Pluginhub that early.
https://github.com/StarCpt/PluginHub/commits/main/Plugins/Mods/BuildColors.xml
I submitted it with the dependency, but in my memory my mod was removed because of that by avaness
To be honest my mod works fine without the dependency. Sure the UI is not working but the console command work fine without.
server might be a different thing but i doubt that, otherwise we wouldnt be able to load it via Pulsar
but you can load approved mods client sided the same way you do with plugins.
so at the end you can make it work by also loading Rich HUD Master