RimWorld

RimWorld

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No Prison Breaks B18
   
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8 aug, 2018 @ 14:03
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No Prison Breaks B18

Beskrivning
Just disables prison breaks.
18 kommentarer
Thom Blair III 17 aug, 2018 @ 18:41 
Awesome! Thanks! 👍
Greep  [skapare] 17 aug, 2018 @ 17:54 
Added in a reply to the thread :D
Greep  [skapare] 17 aug, 2018 @ 17:50 
Yeah that is only for 0.19. however I'll just add the b18 version as well there, as it's literally just zipping a file and uploading it xD Will probably be added by the time you see this comment
Thom Blair III 17 aug, 2018 @ 15:21 
Actually, that looks like it's not for the current version. Will it work or do I need the B18 one? I'm very new to the game.
Thom Blair III 17 aug, 2018 @ 15:02 
Nevermind, I found it here: https://ludeon.com/forums/index.php?topic=43154.msg425154#msg425154
Thanks! Can't wait to try it! :)
Thom Blair III 17 aug, 2018 @ 14:53 
This is exactly what I've been looking for! However, Steam for Macs doesn't work right now after the new Steam Client update. So, I can't add the mod via Steam. Is there a direct download link for this mod so I can manually install it? That would be so awesome.
Syrup 15 aug, 2018 @ 18:14 
Heat waves and cold snaps can at least be countered (if you have heaters/coolers or passive coolers and whatever). There just isn't any defense in-game for solare flares atm and such events. Toxic fallout is annoying but not as bad as solar flares. If you rely on turrets for defense, coolers for food, and power to just keep the colony running, solar flares can pair up with other events like raids and end a colony near instantly.
Spectreblitz 15 aug, 2018 @ 11:15 
actually you guys make a good point :)

I mean I hate heat wave and cold snap events tbh
Syrup 14 aug, 2018 @ 19:36 
@Spectre Certain events in the game are more annoying than others. I would like prison breaks honestly if they didn't try to escape a five-star hotel turned holding cell. "Yeah I mean I just had some lavish food and got to eat with a table. Better run away. Other events like solar flares are annoying because you just can't do ♥♥♥♥ about them. How do you fight a solar flare? Some things would be better rebalanced but having them removed to give Tynan time to fix is pretty convenient.
Greep  [skapare] 14 aug, 2018 @ 15:37 
Actually, despite what any game tips say, there doesn't seem to be any factor based on mood, just time spent, amount of prison breaks, and how fast they can walk:

if (room != null && room.isPrisonCell)
{
float num = 45f;
num /= Mathf.Clamp(pawn.health.capacities.GetLevel(PawnCapacityDefOf.Moving), 0.01f, 1f);
if (pawn.guest.everParticipatedInPrisonBreak)
{
float x = (float)(Find.TickManager.TicksGame - pawn.guest.lastPrisonBreakTicks) / 60000f;
num *= PrisonBreakMTBFactorForDaysSincePrisonBreak.Evaluate(x);
}
return num;
}

Opaque factors on things like this are probably some of the reasons why people download mods. For instance, what causes infestations? Like 20 different possible causes that you won't find out without digging in the source code.