Company of Heroes 2

Company of Heroes 2

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(4 - 8) Messines Ridge
   
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Item Type: map
Maps: 4v4
Tags: MP
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14.609 MB
4 aug 2018 om 22:28
17 feb 2019 om 22:37
26 wijzigingsnotities (weergeven)

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(4 - 8) Messines Ridge

In 1 verzameling van Game Genie
Scenes from the Western Front
9 items
Omschrijving
The highlighting features of this map are;

Built to match authentic military maps of the first world war
A large array of functioning pre-built trenches
Provided and balanced artillery

Hill 60 is a World War I battlefield in the Zwarteleen area of Zillebeke south of Ypres, Belgium. It is located about 4.6 kilometres (2.9 mi) from the centre of Ypres and directly on the railway line to Comines. Before WW1 the hill was known locally as Côte des Amants (French for Lover's Knoll). The site comprises two areas of raised land separated by the railway line; the northern area was known by soldiers as Hill 60 while the southern part was known as The Caterpillar.

The featured clip is from the Australian film "Beneath Hill 60". Hill 60 is the focal point of this map, and the whole Messines Ridge up until it was completely decimated by underground TNT.
27 opmerkingen
===J0$3pH=== 6 feb 2023 om 20:30 
This map no longer seems to work with Spearhead (redux) mod
-0.0001x 24 mrt 2022 om 4:41 
Awesome work :)
Nixer 30 mei 2021 om 9:30 
fajne
Game Genie  [auteur] 3 jun 2019 om 22:26 
It is theoretically possible to do virtually anything with the world builder.

All that is needed is some creative thinking and design.

Sounds like an open map with a lot of uncapturable/useless terrain with limited capture points, all predesignated as fuel and munitions, with junctions and roadways being territory points.

I tried to do something similar with my map "Mons", which can be found in the linked collection up top. Admittedly, I didn't polish Mons nearly as much as I have Messinnes Ridge. That is largely because the map wasn't received very well by the community, and is currently the least played WW1 map I have uploaded.

Too complex for most gamers. Kinda has a Dungeons and Dragons thing, where you really have to want a more realistic game AND be looking for a WW1 map, for that.
Muskets 26 mei 2019 om 11:30 
@heyspunkysquire ?
Shadow - Rhyfelwr 26 mei 2019 om 11:19 
Thanks,Game Genie...Now I will have to go and play and game...
Hope that you are someone could make a different COH map setting, as to just having no V.P. but, an more realistic map ..like an ammo dump and buliding... roadway,,Point Of Contacts..etc. that are being held that's needs to be taken.
Just as well of what is most needed is having a Pacific war framework, the only thing is there is no Japanese soldiers when trying to play Iwa Jima....I mean if your going to make a map..include the actual settings of armed forces....it is kinda of follly when you see Germans instead of the Japanese Imperial Armies... again, thanks...
Game Genie  [auteur] 23 mei 2019 om 20:05 
There are inherent restrictions present when designing unconventional maps which retain relative balance for both teams with both default & custom win conditions and gametypes.

In order to have a fair balance with Artillary, it is important that all artillary units be identical, especially since they consume no resources by default and may be used non-stop throughout the game.

Also, corpses preloaded onto the map are not owned by any players, and are placed beforehand. Their association is not relative to the armies chosen by players of the match.

This lack of specific orientation, such as using British units on the Northwestern side and German units on the Southeastern, means no player gets a special advantage based on which side they are starting from.
Shadow - Rhyfelwr 19 mei 2019 om 11:22 
Was really looking towards an WW1 game...the overall game is good,but one thing if you do not have the brits and only the americans forces, then why is the americans showing the ottoman turks?
Game Genie  [auteur] 18 feb 2019 om 19:06 
I prefer to play with Kriegspiel V4 (not the overhaul, just basic V4), and the Win Condition "Infantry Only Game Mode" by Trigg.

The field of play has not been altered.

I appreciate the complements on the weather. I used to receive negative remarks about fog because it disrupts some realism game modes, but I've decided the fog is too cool to let go.

Most significantly, I have adjusted the Victory Points, so all players have more involvement in VP games.

Secondly, I have added a LOT of grass, I've painted the terrain, added a smidge of objects, corrected some poorly formed trenches, and decorated the Allied side opposite the Town. It probably seems subtly less empty, leading to the illusion that it is smaller or more crowded.

I nearly uploaded this update as a different map entirely, concerned about the change in gameplay being too drastic from the previous version, which I consider a success in itself.

Just chasing perfection here. It's a long race.
Muskets 18 feb 2019 om 14:45 
The weather is a fantastic touch. Also, did you make the map smaller? I cannot be sure but I feel that it is smaller. I feel that it must be reported that the AI do not use their base arty anymore. Finally, I was wondering which mod you use for the units, as I would like to play without tanks and was wondering what your recommendation was.