安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Although the groundwork of the build would still fine, so if you know the game enough or up for some self-tweaks then you could make it work. Balance changes, numbers / modifers variables may have changed, but the game system is still the same.
Ex: Fighter is still the tree for accurate attacks and upfront defense / durability. Rogue offers damage / afflictions , both still have certain Full Attack skills for dual-wielding weapon dpsing.
So Fighter/Rogue combination is still quite strong, and an easy one to tweak at that so you should be fine if you decide to go for it. Although if your intention is to solo with this build, then it is not the most ideal anymore.
IDisciplined Strike: +5 Perception, +50% Grazes to Hits and +25% Hits to Crits conversion. In version 5.0 Does not provide +25% Hits to Crits conversion
Will this build still work for 5.0? Thanks
\Username\Saved Games\Pillars of Eternity II\CustomAIBehaviors