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The killer runs a shroud of separation, and every survivor runs to a gen and does it ASAP. The survivors bet on who will get theirs done first (no gen perks). Survivors cannot work on a gen together and once they find a gen that is not occupied they MUST start it. They don't have to signal how close they are to the gen being done, or if they miss skillchecks. The killer should play Nurse/Hillbilly/any high mobility killer so they can check what gens are being done and who is doing it. The killer should make survivors place their bets when any gen worked on has reached 60-80%, so it's fair and a survivor cannot tell if the gen he was talking about was the furthest one. Once a gen pops, the killer reveals whose it was and you get to see results. And yes, you can purposely fail skillchecks as a survivor and throw people off by making them think your progression is high/low.
All the survivors go into the basement and hide in a locker, and then the Killer comes and opens up the lockers of their choice. They put the survivors on hooks once they grab them, and you aren't allowed to save. When AFK crows start to appear, the killer leaves and the survivors dispell them before re hiding. Last left alive wins.