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decalfrequency sets what percentage of decals are actually made. Setting it to 100 will make every single bullet leave a decal if it isn't too close to an existing one. This won't actually cause lag because it won't make the game render any more decals than it normally would. r_decals does that instead.
r_decalstaticprops is on by default and it (probably) affects if static props will have decals, such as bullet marks, rendered on them or not.
r_drawmodeldecals affects if bullet wounds on players are rendered or not. It's on by default.