Starbound

Starbound

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Better Mining Laser
   
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11 jul, 2018 @ 7:41
25 jul, 2018 @ 6:14
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Better Mining Laser

Beskrivning
Makes the Mech Mining Laser go no further than the mouse cursor, allowing for much greater accuracy. This is by no means a good quality mod, as for all the languages I have experience in, Lua is not one of them, and so far is the most incomprehensible of them all to me. But at least it works and doesn't lag like hell...
27 kommentarer
Victor 24 aug @ 16:48 
Frackin Universe's wiki says this breaks their mod...
DARK 7 feb, 2023 @ 18:10 
Still works.. This should be the default way it works. So much better
Ligma 2022 16 okt, 2022 @ 15:45 
@Catman i think you could do @ShadowBlitz16 's idea by simply spawning a "mining_lazer_pulseball" at the player's cursor and have it alternate on a inflated-regular-deflated-regular cycle so that it takes about 10 frames to complete as long as they're holding left / right click

Also I've never seen Lua but if i could get a glimpse of some of the code I could probably help you make it
Catman  [skapare] 27 jun, 2022 @ 3:53 
Honestly I am amazed this ♥♥♥♥♥♥ code hack of a mod still gets comments and has so many people using it. I couldn't even begin to approach this to update or fix any issues people have, I don't understand why someone who actually does Starbound modding as a hobby hasn't just made their own version of this
ShadowBlitz16 26 jun, 2022 @ 16:53 
you should make a simple pulsating energy ball at the end of the laser so it doesn't just look like it ends suddenly
Matheus 2 nov, 2021 @ 11:01 
about those crashes you people seem to have, my mech was also dying some days ago when i installed Shellguard and Arcana, uninstalled Arcana and my mechs began to work again, weird.
Blackjack 8 sep, 2020 @ 14:23 
@Lord_Greyscale On second thought, it doesn't seem to be this mod. Despite having the same issue, unsubscribing from this mod doesn't seem to fix the issue for me. I think you were correct about it being a mod interaction somewhere.
Blackjack 7 sep, 2020 @ 14:12 
@Lord_Greyscale I can confirm this happens. Using two of them also results in the mech locking up entirely upon firing either.
Lord_Greyscale 10 jun, 2020 @ 13:34 
Dunno that anyone else is experiencing this and not reporting it, but I've found a bug.

When using only 1 Mining Laser, after I stop using it and attempt to use the other weapon, the mech locks up.

I can still exit the mech and re-enter it, but it won't move, aim, or shoot.

This may be a mod interaction gone bad, but I've got more mods than are feasable to un-sub just to test.