Darkest Dungeon®

Darkest Dungeon®

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Monster Variety Project Legacy
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General: Monsters
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91.413 MB
7 jul, 2018 @ 1:40
18 sep, 2021 @ 4:18
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Monster Variety Project Legacy

Beskrivning
Legacy
Now considered to be the 'Old' Monster Variety. Monster Variety 1.5 now available.

Monster Variety is a mod that aims to expand the monster content of Darkest Dungeon.
Next to monsters it also adds new mini-bosses, trinkets, items and quests all centered around monsters

Features
- Prefixed Monsters that get new effects and/or abilities based on the Prefix
- New monsters with new sets of abilities and mechanics
- New wandering Mini-Bosses that have a chance to drop boss trinkets
- Monster Trophy trinket for each prefix
- Craftable spell trinkets
- 6 School of Magic quirks that you gain and level by using the spells.
- New quest where you delve into the ruins to search for Spell Research Tables curios to craft spells
- 4 powerful monsters that use the spells
- New collector heads for you to collect

Trinket Damage Types
You will notice that some of the trinkets have damage of a certain type like 'Fire'.
Each damage type gives a hidden damage boost based on a condition.
Below are all the current damage types:

- FIRE: +1 Damage vs Beast
- LIGHT: +1 Damage if torch above 50
- SHARP: +1 Damage vs Bleeding
- TOXIC: +1 Damage vs Man
- MAGIC: +1 Damage vs Eldritch
- DARK: +1 Damage if torch below 50
- HOLY: +1 Damage vs Unholy
- POISON: +1 Damage vs Blighted
- SHOCK: +1 Damage vs Marked
- FROST: +1 Damage vs Stunned

I added these damage types mostly for asthetic reasons as it looks nice on the tooltip xD.

Patches & Addons
Cultist Simulator Trinkets
Both mods work together without the patch. The patch just adds Monster Variety interactions with the Study Table introduced in Cultist Simulator Trinkets.

Herbs of the Wild
Built-in support for Herbs of the Wild made by CarnifeX. If both mods are enabled then some monsters from Monster Variety have a chance to drop herbs.

Recommended Mods
M.E.P.E: Mafe Extreme Provisions Extender
This mod enables the provision screen to hold more items. (Like Spell Research, The Blood, ...). Handy for people who had issues with the screen not fitting my estate items. Requirement for those with a heavy modded game.

Compatibility
Should be compatible with all mods as I use custom named files.

For it to play nice with other monster mods it's advised to add -disable_monster_pre_loading to your launch options in steam.
This parameter makes it so it doesn't load all monster files at the start of the dungeon.
This helps with loading times and crashes.


Credits
Special thanks to Ghost for letting me use his skins. You can find his mods here:
Ghost's Workshop

Another modder that deserves thanks is Anti. He gave me permission to use his skins to make new monsters. You can find his mods here:
Anti's Workshop

All the people over at the moonlit dungeon for helping me out.
Great thanks to my testers who have been helping me test my mods and give valuable feedback. Mod wouldn't be the same without them.


Variety Projects Modding Hub
I now have my own Discord server setup.
Join the Variety Projects Modding Hub[discord.gg] if you want a place to talk about my mods,
see early teasers, get early access to upcoming new mods/updates, report bugs, ...
Hope to see you there :D

Donation
If you like what I do and want to support me you are free to donate some cents to me using the paypal link below.
My mods will always be free and you should in no way feel obliged to donate.

Donate via PayPal[www.paypal.me]

Upcoming Mods
- Banner Bearer Class
- Monster Variety: Crimson Court Expansion
- Monster Variety: Hunters Guild
Populära diskussioner Visa alla (5)
113
5 sep, 2023 @ 1:37
Bugs & Crashes
Homebrew
24
20 aug, 2019 @ 0:50
KLISTRAD: Suggestions
Homebrew
1
23 aug, 2020 @ 9:38
KLISTRAD: Balance
Homebrew
475 kommentarer
Homebrew  [skapare] 19 sep @ 12:27 
@Feffin. True, this mod is garbage™
Homebrew  [skapare] 19 sep @ 12:26 
Well the idea was you complete 1 branch each run. Also they should respawn although the chance might be a bit low
Wikloe 18 sep @ 11:11 
So do we only get 3 spell missions, then that's it? I did the level 1, 3 and 5 missions (which are way too unbalanced, holy shit. They're so bloody long, and while you had the good sense to reduce the consumption of food and need of shovels, you're lucky if you're able to finish 2 of the 4 routes before having to leave) and since completing them, no more have spawned. I really like the spell trinkets but that's really weird that you get one shot at this, then that's it. I think that after you finish the level 5 mission, there should be a repeatable level 3 quest just there in perpetuity, or maybe one that pops up every 4-6 weeks and stays there until you complete it. Just SOMETHING.
Feffin 2 jul @ 15:27 
To hell with this mod, just get Sunward Dungeon for more, difficult, content. :blight:
lilMobStick 22 apr @ 17:55 
@Tunco in case you still ain't figured it out, the quest for research table appears right after you raid the Darkest Dungeon for the first time (you don't even have to survive).
At least that's how it happened for me. If it doesn't do that, move this mod higher up your load order it's probably conflicting with something
Tunco 4 jun, 2023 @ 2:18 
hello fellas this mod is a must play, still im having issues finding the resarch table, literally i have lots of spells laying around but not a single quest in the ruins for these, someone can tell me how do that works?
Luicetta 26 mar, 2023 @ 13:38 
i found a bug with he conjuration spell and crimson court, one of my characters spawned a spider during the baron boss fight and prevented him from spawning now the quest is broken and i cant complete it
Homebrew  [skapare] 28 nov, 2022 @ 23:34 
It should be yea. This mod doesn't overwrite anything so should work with any other mod in theory
Arkus 28 nov, 2022 @ 18:35 
Would this mod be compatible with Here Be Monsters Mod? since they add monsters too, just curious since i'm new to mods and stuff.
Homebrew  [skapare] 31 okt, 2022 @ 15:14 
Use the new 1.5 version without the spell addon. Currently the only way to disable it