安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I use Gus mainly and yeah he is too weak in the long game. (like within the 1st 25-35 min on most survival maps on normal)
Multiple attacks of same type like piercing from different turrets should have a cumaltive effect and should slow enemies as they are hit.
long rang ballistic missile turrets are mostly usless as they do such little damage you may as well be using a warhead filled with bunnies and not bombs lol.
nice guide though mate great explinations on dmg types and strengths and weaknesses of enemies. i still paly and im always looking for people to play with.....sounds dirty
i think its also silly that spamming level 1 towers is more effective that upgrading...That is not how TD games usually go but like i said the devs of this one shot it out and ran like hell after.
Amazingly helpful though.