Team Fortress 2

Team Fortress 2

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cp_Steel Scout Rush Math
由 Dom 制作
A VIDEO guide to the theory and math involved in preforming a successful scout rush on cp_steel.
   
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Ever wonder how fast scouts can capture the final control point of cp_steel? Watch the video. Dom covers his finding with the use of math and graphs.

Here's the capture times data of the final point of cp_steel in a google doc: https://docs.google.com/spreadsheets/d/e/2PACX-1vTqRH5FQl0iQ8GZ90YwH3VyeYK-j9ukPDqy_Dm9A39KwArZFuz8PjqEDYPbeQ9wR4ddzfmdPGQR6PxT/pubhtml

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Methodology: (so other can repeat the experiment). Bots were used. 24 bots were spawned in. Next the final point was disabled with a console command. The bots where teleported onto the point and then after the round started the point was re-enabled. Footage was taken from before the moment the command was input to re-enable the point until after it was captured. The times were extrapolated from the footage, meaning accuracy is down to 1-60th of a second (60 frames per second).
1 条留言
Ms. Notorious 2018 年 6 月 29 日 上午 3:43 
good shit