Source Filmmaker

Source Filmmaker

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DISSIDIA FINAL FANTASY NT - Y'shtola Rhul (Part II)
   
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Universe: Original IP
Model
Models: Character
标签: SFM
文件大小
发表于
332.059 MB
2018 年 6 月 19 日 上午 9:10
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DISSIDIA FINAL FANTASY NT - Y'shtola Rhul (Part II)

描述


Don't call her a cat. She really hates that.

- Porting; Materials; Thumbnail
id-daemon
- Tool Development, Research, Reverse Engineering of Cloth Drivers
Square Enix
- Development of assets
...And all my friends who helped test and gave feedback
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EX. CREDITS AND COPYRIGHT:

Images by Leg4Me, Me, LemonSenpai and Mirabeau. Used with permission. Icon from Leg4Me.

I do not own this model. Y'shtola Rhul is property of Square Enix. The model is made by Koei Tecmo and/or Taito Corporation and/or Square Enix Business Division 5. All rights are reserved to those companies.

Do not redistribute this model without my permission. Reuploading somewhere else without my consent will result in a DMCA threat. Failure to heed the warnings will result in a DMCA takedown.

This model was ported without the permission of the creators.

Please note that this model does NOT have eyetrack or face flexes.
Please note that this model is intentionally "black." What you must do is box the model in with six dim, shadowless lights and remap their radii from 50 to 200. You can do this by going over the radius and right clicking it. Then, set it to its maximum. These act as your environment probes. Please note that radius will not appear to do anything in the default view. You must go into Clip Editor to see changes.
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Alternate SFM Download:
http://www. mediafire .com/file/peuh14m9qp2ahzx/Y%2527shtola_Rhul_Pack.rar/file

Includes:
Dissidia\Characters\Yshtola\yshtola_scr_head.mdl
Dissidia\Characters\Yshtola\alkalurops.mdl
Dissidia\Characters\Yshtola\budding_maple_wand.mdl
Dissidia\Characters\Yshtola\shire_crook.mdl
Dissidia\Characters\Yshtola\thyrus.mdl
Dissidia\Characters\Yshtola\truth_seeker.mdl
Dissidia\Characters\Yshtola\yshtola_scr.mdl
5 条留言
Cybershinobi 2018 年 6 月 27 日 上午 8:28 
She's cute and beautiful!
EniKidu 2018 年 6 月 22 日 上午 11:58 
fingers cross for cloud next lol
Sundown  [作者] 2018 年 6 月 22 日 上午 7:41 
if you mean in dissidia - yes. in fact, all games with BRDF metallicity does this because that's how it is in real life. all metals are naturally black until shone upon unlike dielectrics.
Mobius08 2018 年 6 月 22 日 上午 2:50 
Have a like.

Question about the 'black default' of the texture, is the reason because how the engine handles the lighting and textures by default?
the Witch-King of Angmar 2018 年 6 月 20 日 上午 4:59 
Great job!