RimWorld

RimWorld

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Higher Power
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1.690 MB
11 jun, 2018 @ 19:04
15 jul @ 14:07
20 ändringsnotiser ( visa )

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Higher Power

Beskrivning
Adds leveled up power sources for power hog bases. Once Advanced Power is researched, all LV2 power sources can be created.

Generators and Costs:
Battery LV2
  • Health - 150
  • Energy Storage - 1200
  • Charging Efficiency - 70%
  • Cost - 140 Steel and 4 Components
Chemfuel Powered Generator LV2
  • Health - 400
  • Energy Output - 1500
  • Fuel Capacity - 60
  • Cost - 150 Steel and 5 Components
Solar Generator LV2
  • Health - 400
  • Energy Output - 3400
  • Cost - 200 Steel and 6 Components
Wind Turbine LV2
  • Health - 200
  • Energy Output - 6900
  • Cost - 200 Steel and 4 Components
Geothermal Generator LV2
  • Health - 750
  • Energy Output - 7200
  • Cost - 680 Steel and 14 Components
Watermill LV2
  • Health - 400
  • Energy Output - 2200
  • Cost - 560 Wood, 160 Steel, and 6 Components
Toxifier Generator LV2 - Biotech
  • Health - 400
  • Energy Output - 2800
  • Cost - 250 Steel and 6 Components
  • Radius - 35.9
  • Cells To Pollute - 8

Other Information:
Credits:
Got help from Tech N Gamer on setting up the LV2 Solar Panel power output.

Change Notes:
Check the change notes to see the most recent changes.

Direct Link:
For those of you that can't get it to work through the workshop, here's this.
https://drive.proton.me/urls/FB5NJ3735G#C09ksrNC9Zib

Older Versions:
For those of you that play the older versions, 0.18 and 0.19 are now directly supported.

Leion247 Modding Discord:
If you get the direct link, I recommend joining my discord. I post an announcement for every update I make to any of my mods. Also you can keep up with any progress I make.
https://discord.gg/FHBSWak5vW

Donation:
For those that feel inclined to donate, you can do so here.
[www.buymeacoffee.com]
Populära diskussioner Visa alla (1)
2
26 feb, 2020 @ 16:17
Research Project doesn't behave well
NECEROS
122 kommentarer
MacBlade07 16 sep @ 2:03 
Okay, thank you.

@leion247
"That's fine. The actual power production is handled in a DLL"
leion247  [skapare] 14 sep @ 23:03 
That's fine. The actual power production is handled in a DLL
MacBlade07 14 sep @ 8:22 
Good morning,
Is it a concern for solar generator LV2 :

<basePowerConsumption> -1 </basePowerConsumption>
mogazor 29 jul @ 15:49 
Hi, I really like this mod, I use it for every play-through, thanks for making / maintaining it! I happened to be looking at the chemfuel generator for the first time today, I noticed the LV2 version doesn't double the power output (like the others seem to), just curious as to why please? I wondered if it was a typo or something. Thanks again for the mod!
leion247  [skapare] 21 jul @ 16:33 
Correct, that isn't right 😂 It's max output is 3400W when the sun is fully out.
🎄🐓André🐓🎄 21 jul @ 16:05 
checking "solar generator lv2" description on research bench to check if I want to use that, in the description I found: "Max power output: 1W", I am really hoping that is not correct.
Bobbarækus 15 jul @ 10:40 
Thank you very much!
leion247  [skapare] 15 jul @ 10:05 
Okay, I'll be sure to have it dealt with when I update this to 1.6.
rwll 13 jul @ 21:28 
In addition to the great idea of @Monkey Magic. I found another red text after locally modifying accordingly. It can be similarly dealt with:

locate, and delete the following line in ToxifierGenerator_II 's <building>

<soundAmbient>Toxifier_Working</soundAmbient>

Now it seems fine
irrelevantredundancy 13 jul @ 16:40 
Hell yeah @Monkey Magic!