Divinity: Original Sin 2

Divinity: Original Sin 2

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Castle_Town_v2
   
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Type: Add-on
Game Mode: GM
文件大小
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更新日期
97.086 MB
2018 年 5 月 30 日 上午 8:30
2018 年 6 月 3 日 上午 8:49
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Castle_Town_v2

描述
An adaptation of Skumleren's unfinished castle town map, so as to make it playable for my GM and gaming group.
The original mod can be found here: Castle Town
Its been some time since I worked on this, but here are the majority of the changes:

- Doors to all the buildings.
- Portcullis on the gates.
- A roof to the 'cathedral' .
- All areas should be walkeable where the game allows it. Sadly you can't walk over the parts of the wall where there is a gate.
- Added plants to the green area on the main square.
- Added some greenery and a few prison carts to the empty area behind the gardens.
- Added crates to the warehouse as well as minor additions to the docks.
- Limited the camera and player movement to the actual city. You cannot enter the bridge or beyond.

A few of the buildings have also been decorated, as to suit our needs.

- The cathedral has been made into a throne room, along with a round table. That thing was a major pain.
- Added an apothecary.
- Added a wizard's home.
- Added a blacksmith.
- Added an antiquary.
- Added a small adventurers guild building.
14 条留言
Tiqon 2020 年 3 月 22 日 上午 5:27 
Hehe, you know, this IS Brookcity minus my edits and update to DE... ;).
[PH]-Beowulf 2020 年 3 月 21 日 下午 9:44 
Would u update to DE please!?!
Nicol Bolas 2018 年 11 月 7 日 上午 7:55 
could you update this map to DE?
Death 2018 年 9 月 19 日 下午 7:22 
Update for DE please :)
Depressed Decoy 2018 年 9 月 19 日 下午 2:47 
+1 for DE! really love this map!
Ðrim 2018 年 8 月 31 日 上午 3:42 
Can this be updated for the definitive edition?
Tiqon 2018 年 7 月 29 日 上午 9:56 
Hi Kruge, I'm currently working on this again. I started from your version, as you have made some wonderfull editions to map I think. I hope this is ok with you. You will be credited for what you did off course. I'm filling the other houses and making a VERY few modifications to the houses you filled by request (actually the only think I can think of right now, is I removed the telescope).

Also I did figure out a way to remove the terrainlock. Though it came with some issues too, that was easily fixed though.
It was as easy as marking the terrain, shift drag it to make a copy. Save it all, and after a restart of the editor I deleted the old terrain that somehow got flattened (wierd). The new editable one needed a run over by the terrain painter as areas of squares were removed (its kind hard to explain :D, it took me half an hour to fix it).
Kruge  [作者] 2018 年 6 月 3 日 上午 8:52 
@Drim Fixed the floating objects.
Ðrim 2018 年 6 月 3 日 上午 8:37 
In the throne room, for me the red carpet and "stone" platform is hovering above the floor slightly. https://i.imgur.com/W9mnYpO.jpg
Kruge  [作者] 2018 年 6 月 3 日 上午 3:16 
My GM requested it, and I liked the city part more anyway.