Don't Starve Together

Don't Starve Together

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TF2 MVM Reanimator
   
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882.747 KB
22 mei 2018 om 0:57
21 mrt 2023 om 21:05
5 wijzigingsnotities (weergeven)

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TF2 MVM Reanimator

Omschrijving
Adds the MVM Reanimator to Cheesenuggets' TF2 Medic arsenal!

This mod REQUIRES Cheesenuggets Medic mod! As only medic can craft it!

Recipe difficulty is changeable:
Easy
1 Telltale heart, and 2 Flint
Default
1 Red Amulet , 5 Flint, and 1 Booster shot.
Hard
1 Red Amulet, 1 Thulecite, 3 Booster shots.

Known Issues
  • None I know of yet
Todo
  • A Todo
Closing
left a LOT of skeletons in my test area. hope you enjoy the mod!

-Reginald 'M' Halifrax
Populaire discussies Alles weergeven (2)
3
20 sep om 5:39
Bug / Crash Report
✠roboforce1
0
16 aug 2023 om 18:11
IT LOOKS COOL
CmaxS_2010
19 opmerkingen
Twitchy Tristan  [auteur] 8 sep om 11:47 
I'll look into checking load priorities in the future. I have things in my real life that have been making me consider going offline for a very long time, if not forever. So honestly the project is pretty far gone on my list of priorities. We'll have to see.
SAMURAI_BROTHER 8 sep om 5:03 
Actually, without the Mod, this item would look weird :) This is the Medic's healing gun, and he is my favorite character.
The error was not that I launched it without the Medic, but that your TF2 MVM Reanimator mod tried to access the STRINGS.CHARACTERS.MEDIC strings before the "The Medic" mod loaded. Because of this, the server crashed.
I fixed the code by adding a check:

if GLOBAL.STRINGS.CHARACTERS.MEDIC then
GLOBAL.STRINGS.CHARACTERS.MEDIC.DESCRIBE.MEDIREANIMATOR = "You get used to the voices."
end

After that, everything worked. Perhaps it is worth adding this check to the mod itself - then it will be compatible with other builds.
Thanks for the wonderful mod, it makes the game even more interesting!
Twitchy Tristan  [auteur] 7 sep om 20:42 
I'm sorry but from what I'm seeing are you all using this mod without the medic mod actually present? I have it marked as a required item for a reason. Medic is the only one who can even craft it.
SAMURAI_BROTHER 7 sep om 10:42 
I am delighted with this mod, but the server does not want to start with this mod, thank God and thanks that the config can be adjusted

1. the config is located D:\SteamLibrary\steamapps\workshop\content\322330\1391962790\scripts

2. it was necessary to adjust the value in strings.lua:

local STRINGS = GLOBAL.STRINGS

... "1000 character limit for steam" ...

GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.MEDIREANIMATOR = "Back in the fight!"
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.MEDIREANIMATOR = "Keeps us alive."

-- безопасная версия для Медика
if GLOBAL.STRINGS.CHARACTERS.MEDIC then
GLOBAL.STRINGS.CHARACTERS.MEDIC.DESCRIBE.MEDIREANIMATOR = "You get used to the voices."
end

AddPrefabPostInit("forest", function(inst)
if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.DESCRIBE.MEDIREANIMATOR =


... "1000 character limit for steam"

_____________
Thank you for the wonderful mod!
:medicon:
Twitchy Tristan  [auteur] 11 aug om 16:41 
I have a couple of mods that need a bit of attention, but if you really wanna help. Get me an error log to spot what's wrong. If you don't get a log, consider making another world without caves just to do it.
✠roboforce1 11 aug om 11:30 
This mod is awesome but i cant start any server with it now. Not even new ones. I tryed to reinstall but it also didnt work.
Twitchy Tristan  [auteur] 11 sep 2024 om 19:24 
It's been a while since I looked at it, as i recall i used percentages for its uses due to it being able to have the count increased via config.
FoxKnight64 11 sep 2024 om 19:18 
Is there an indicator on the remaining number of revives.... or do you think it possible to add one or a voice line when running low on them?
FoxKnight64 11 sep 2024 om 15:58 
Nice
Twitchy Tristan  [auteur] 11 sep 2024 om 14:32 
It's a revive item that can be used more than once, only craftable by Medic. With default settings it's essentially a fairly cheap way to get more uses out of a Red Amulet.