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Galactic Trade Laws
   
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18.5.2018 klo 8.11
18.5.2018 klo 9.26
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Galactic Trade Laws

Kuvaus
This is a small Mod i created for our MP games. I added 2 new Policies to the game:

1.) Trade Laws
a. Protectionism
b. Restricted Trade
c. Controlled Trade
d. Free Trade

2.) Market Laws
a. Planned Economy
b. State Capitalism
c. Interventionism
d. Laissez Faire

As your Empire goes toward Free Trade/Controlled Trade you get better Opinion with other Trading countries and also get a Modifier increasing your Minerals produced depending on the amount of Nations allowing trade with you. You can block other Countries off your Trade if you close Borders and established Controlled Trade.
But don't think you only get benefits from trading. You loose Influence and loose Controll over governing Ethics attractions. Your Pop's wants more goods to consume either.
Protectionism is better for expanding. You get an Influence-Boost and high Gov. Ethics attraction but have quite worse relations with your neighbours and need more Influence for Diplomatic Relations.

The Market Laws actually just influence your Buildspeed/-Cost, Edict Cost/-duration and give tiny Mineral/Science penalties/buffs.

Planned:
- Individual Events for every Policy.
- Economic Crisis depending on events, policies and decisions. The Crisis will be able to spread to Nations you're trading with for a galaxy wide Economic Crisis.

Atleast there's still much to do :D
4 kommenttia
Chastity the Celibate 30.7.2018 klo 8.49 
Hey, I’m making a massive overhaul mod and was wondering if I could use this mod in mine? I would give credit of course.
Chastity the Celibate 22.7.2018 klo 15.30 
Does this work with 2.1?
[FESA] Betten 23.5.2018 klo 2.32 
Would be nice if this would work for your own sectors too! D: But great mod gonna use it soon! :3
davidkensai 22.5.2018 klo 3.25 
Great idea. You may want to add "country_trade_attractiveness = " bonuses and maluses as well. That way you can actualy make your polices effect your diplomacy