安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I also feel in BEX there is a hidden hit chance and distribution bias.
1) is it just me or does it feel like the AI almost always hits and I miss way too often. When I have 2 x PPC on 80% hit chance and both miss.
2) So many times the CT has 10 or 20 internals left and a full salvo of 3 x SRM + 4 x MLs + 4 x MGs hit everywhere else but the CT. I am always evenly wearing down a Mech that keeps standing, lost 90% evenly distributed, not looking random dist. to me.
3) AI always aim shots at my best weapon location. I can have an almost untouched Mech but no armour on one location, like every Mech somehow aims every shot
Sometimes it might be worth taking a called shot to avoid the frustrating hits in random boulders.
The game does a huge amount of rounding in its calculations. For instance, any damage reduction at all will reduce an LRM's damage by at least one point. Even if the mitigation is just 10%, which would mean 3.6 damage instead of 4.0, it rounds down to 3. I guess it does something similar to its hit percentages. Now all I'd wish I knew is whether it rounds up or down...
Many traits are also completely invisible in-game but have massive influence on the pilot's effectiveness in battle. To name but one, there"s "Improved Called Shots", which doubles the hit rate of Called Shots. Many KS backers and some Ronin have it, but you won't know it unless you take them into battle and check their traits in the lower left corner above the 'Mech status panel. I wish HBS would display them in the barracks or even the Hiring Halls, but as it is I'm not surprised that many aspects of the game's hit calculation remain somewhat obscure.