War for the Overworld

War for the Overworld

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Orbs of Shouron. 2.41 Difficulty : Average - High.
   
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Game Modes: Scenario
Number of Players: 1 Player
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8.305 MB
17 apr, 2018 @ 1:33
28 dec, 2021 @ 2:42
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Orbs of Shouron. 2.41 Difficulty : Average - High.

I 1 samling av Green.Sliche
Shrouded Marvels.
18 artiklar
Beskrivning
Version 2.41.

Shouron, the legendary magician, has left a secret puzzle - those who solve it will become immortal and demi-godlike. Unfortunately, the key to unlocking this lies inside of the magical orbs, also known as Orbs of Shouron. They alone can give their bearer unlimited amount of magical energy, however the true power requires the knowledge of magical word, one only the wisest spellcaster can find out.

These wizards of Empire hope to find the answer. Each carries an orb which grants the said boons. Should any of them find out the truth, they all will.

Underlord, you can only imagine this in your darkest nightmares - Wizards of Empire who can do their magic when and where they desire. That's simply unacceptable!

Huge siege Scenario map with 12 inhibitors to destroy. Good luck.
36 kommentarer
Green.Sliche  [skapare] 8 apr @ 1:03 
Use manual Kill with debug console.

Click on F4 and type GreatStuff. Put cursor on bugged inhibitor, click and hold F4 and then click K. This should destroy bugged inhibitor.

I think every new patch keeps breaking old maps for some reason. Even with ''fail-safe'' system, things may still go crazy.
SneakysnailRSA 7 apr @ 21:35 
The inhibitor is still claimable, unfortunately.
Green.Sliche  [skapare] 16 dec, 2023 @ 6:03 
Perhaps I can introduce another safety measure to prevent this from happening, but I need to know which inhibitor got glitched out. A screenshot would help a lot.

WFTO tends to break if a game goes beyond one hour or multiple save / load sessions took place during playthrough. These are the most common sources of various bugs and glitches that you may get. It's usually best to be a level in one playthrough as it greatly reduces the chances that something will go wrong.

Regarding inhibitor situation itself - inhibitors should not be claimable. However there's a small possibility they do glitch out and become claimable by workers. Since you say that unclaim didn't work, the only solution is to destroy such inhibitor manually. I can add a trigger that will do the job, another alternative is debug console and manual kill.
Riv 16 dec, 2023 @ 5:33 
Debug console worked. Could not unclaim these. Thanks!
Green.Sliche  [skapare] 15 dec, 2023 @ 22:31 
Inhibitors should not be claimable. Have you tried using Unclaim ability?

You can use debug console and F4 + K combo while having such inhibitor selected, it will manually destroy the selected inhibitor.
Riv 15 dec, 2023 @ 16:04 
Thumbs up, like the map. However I had to unsubscribe it (lack of check mark triggers me on scenario list xD). I had a bug - I CLAIMED 2 inhibitors on the western side of the castle causing me to not be able to finish the scenario. It was fun, I liked it! Cheers!
jarchambeault 27 maj, 2023 @ 14:14 
Huuuge map. Lots of fun. Thanks for all the work.
Green.Sliche  [skapare] 27 feb, 2022 @ 17:11 
Thanks. Glad to know it's stable on the latest patch. Feel free to report bugs if you get any.
iammartypop 27 feb, 2022 @ 16:03 
Finally came back to this one - working perfectly and SO MUCH FUN! Thank you :)
LieDownBabe 28 dec, 2021 @ 13:46 
Thanks for quick response. Working great now :):steamhappy: