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报告翻译问题









Some upgrades scale with the size of your camp. A Tavern is a lot better than an idol early on. Late game, when you've leveled up a bunch of bonuses to recovery, that few points on a larger number of people will do wonders, while early on, it isn't hard to find two people who need a therapy session, and the idol won't cut it. Double worker upgrades are very situational, but if you need to collect a lot of a perishable resource, you should aim to have a two-worker station three days in advance - and let the source replenish before the push, too.
If you're new to the game, then the Tavern sounds bad, but it's actually great. It has a "relaxation mode", which means decent recovery and no sickness penalty. The first time I played, I figured the sickness penalty was going to hurt too much to make it worth the trouble, and I ended up depressing everyone to death!
You really need to consider food and water before adding more people. You probably need Harvesting station and some Tier 1 Water upgrades to comfortably accommodate 6 people. You can sort of coast on Shipwreck and exploration rations, but don't harvest more than you can eat (save some for later). If you get over your head with recruits, then you'll just starve people.
I was on my 67 days until my christan boy murdered my wood leg miner
Check your fire at all times!
Tinder is a very rare item and losing your fire is pretty deadly. Devs announced that it wont be possible to "overclick" your fire to death while purifying water in the next patch, but it is the case now. In my case, I often forgot to check the fire level after cooking, which uses a lot of energy. Obvious enough, but you need wood to keep your fire burning, always check that you will have enough before starting a construction which will deplete your stock. Also keep in mind that rain or tempest will lower your fire level after clicking the "next day" button, in addition to the usual loss during the night.