Portal 2

Portal 2

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Escape from Aperture Pt. 0 - The Awakening
   
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1. dub. 2013 v 1.00
21. dub. 2013 v 17.48
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Escape from Aperture Pt. 0 - The Awakening

V 1 kolekci od uživatele Anachronistic ALLOS
Escape from Aperture
5 položek
Popis
STORY: You are Mark Bendest. And suddenly, you've been awakened out of stasis. What's going on...?

NOTE: To sit in the chair, interact with it using E.

Finally, this series is 100% complete, aside from some future changes to existing maps.

And yes,I delayed The V3Ryan Test Pt. 2 again. I'm sorry, the problem making me delay it is just really persistent. It just does not want to go away. The V3Ryan Test Pt. 2: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=140467752&searchtext=

UPDATE:
- Improved aesthetics.

WALKTHROUGH: This is a short one, but also has a linear path. It's mostly story-oriented, so, yeah.
Let's all laugh at how Wheatley spontaneously goes miles down through the facility and transfers himself into a core in an instant.

ACTUAL WALKTHROUGH:
- Wait for your relaxation vault to park, and for the door to open
- After Wheatley stops talking, enter the door under the rocket turret.
- After Wheatley leaves to hack the door open, interact with the chair indicated by the arrow on the floor to wait it out.
- Walk through the newly-opened security door, and enter the first door on your left.
- When Wheatley finishes talking, leave the room and enter the far room on the right.
- Board the lift when Wheatley calls it.
- Make a fruitless break for the exit door
- After the facility goes critical, head back onto the elevator
- Enter the newly-opened doorway, picking up a portal gun along the way, and board the second lift.
* Congrats, you're done. Now, stop asking for help in the comments.

This part DOES feel a little shoehorned in, due to some missing storyline pieces.
And in case you didn't notice, despite this being part 0, it was made after parts 1-4.
***

===== ALLOS Map Rating =====
0.5/5; level design is a bit cheap.
===== ALLOS Map Rating =====

=== IMPORTANT! READ THIS! ===
This map series is OLD. More than two years, at the time I am typing this little extra tagline. So if you're going to complain about the poor quality of these maps, keep in mind HOW OLD THEY ARE. Right? Right. So stop complaining, you don't go complaining on how all of Van Gogh's artworks are smeary and blurred. Not saying that these maps are Van Gogh's work, more like that botched painting restoration that was a meme for a while.
Počet komentářů: 83
riehlguy 18. dub. 2021 v 10.55 
Fun! (Just a heads up - if you're standing in the wrong spot when the door opens, you can get stuck.)
Asger_ 10. dub. 2021 v 14.21 
Yes I did notice.
Anachronistic ALLOS  [autor] 25. čvc. 2016 v 13.28 
Stop freeloading off of others and learn how to do these things yourself if you want them so bad. Also, stop saying 'yuo.'

Also, if you'd paid an inkling of attention (nothing to do with kidsquids, I assure you) you'd know that I don't make maps for the workshop any more. Even less, I don't make maps on request.
Minato 25. čvc. 2016 v 11.47 
can yuo make a core transfer level (im saying core transfer level from portal 2) whith space core adventure core and fact core and of course wheatley
Bea Jumpup 11. čvc. 2016 v 13.20 
sorry I didnt know much about mapmaking back then /:
Anachronistic ALLOS  [autor] 20. kvě. 2016 v 18.40 
Well, what were you expecting me to use? The Slender: The Arrival OST and so forth? All the dialogue would just be static noises and the pitter-patter of sneakers running on concrete?
Bea Jumpup 20. kvě. 2016 v 8.26 
nice you used sounds from the actual game
BenWhovian 7. pro. 2014 v 22.21 
so far so good
Trobby 1. pro. 2014 v 10.09 
found and got to the compainion cube sitting inthe spot wheatley is in
Petutski 12. lis. 2014 v 14.20 
The beginnings of quite and adventure!