Transport Fever

Transport Fever

350 arvostelua
Girder Bridges
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Track/Street: Bridge
Tunnisteet: British, UK, gwr
Tiedostokoko
Julkaistu
4.154 MB
10.3.2018 klo 7.04
1 muutos ( näytä )

Tilaa ladataksesi
Girder Bridges

Kuvaus
Adds 2 additional rail bridges, up to 124mph/200kph (depending on track). And 2 additional road bridges. Has no visible support pillars. Brick end pillars should be added manually as Track Assets.
Available: Always

A very common small UK style bridge. These are intended for short lengths without much depth, such as crossing over road or rail lines.

The way the game's bridge system works means they have to have pillars, but they are very small thickness and not visible. This means it will work in some situations other bridges won't, but it is not infallible to collisions preventing construction.

The brick base ends can be added from the Track Assets menu and will snap to the track (but not the road). This is just for visual purposes. The rail versions for single and double track are premade. For more lines, they can be made up from multiple sections. A diagonal version is also provided for single and double track rail lines. These pillar go quite deep, but no where near as deep as on the Viaducts or standard bridges.

On the thinner depth bridge (1), catanery posts will quite noticibly protude through the bottom. It will slightly noticably protude on the thicker depth bridge (2).

Track to match the speed of the bridge is also avialable:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1101681375

Also see my Viaducts bridge mod:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1101690500

(This mod relies on standard textures and resources from the game, for which I take no credit.)
43 kommenttia
JK  [tekijä] 18.5.2020 klo 9.49 
@dagosoyyo - The grey girder part is a normal bridge, that should appear in the list with the standard ones. It has no ends or pillars. These are added manually, from the Assets menu. They need to be placed onto existing rail or road, such that they snap to the correct height.
dagosoyyo 17.5.2020 klo 16.40 
Hello, is there a video showing how to use these bridges? Whenever I try to build one, they get stuck in the ground; you can hardly see the tip of the iceberg, but not the bridge...
JK  [tekijä] 14.5.2020 klo 0.02 
@Neighbor Kid - I'm improving my bridges and they should get finished this month. Thanks.
Neighbor Kid 13.5.2020 klo 15.00 
please bring your bridge to tpf 2!
JK  [tekijä] 17.7.2019 klo 10.31 
@Mobius_22 - When the track has ground under it, moving to the mouse point to either side of the track flips the direction of the support. (This can do the retaining walls for the ends of embankments etc.) If you want put a support in the middle of a bridge, then moving the mouse either side has no affect. The only way to flip the support then is move the camera view so it is looking from the other side of the track, then move the mouse pointer away, then bring it back.
Mobius_22 17.7.2019 klo 10.17 
I'm having an issue with the supports on the bridges. I can't flip them around by moving them from one rail to the next (as with signals). Is there another way to do it, or am I just doing something wrong? For the record it works fine on standard tracks, but of course there's no point in using the supports there.
MrKellet 19.5.2019 klo 21.21 
My only problem with this bridge is that it doesn't match up with EGI which is far more limiting in terms of bridge speed limits :\

That probably won't stop me from using it tho :P

btw: love your mods, really top notch stuff.
SpecialistZer0 14.8.2018 klo 13.58 
@JK Been using this mod for a while now and it has fast become my goto bridge build, thank you for all your hard work.
andykesslerilm 29.5.2018 klo 7.58 
Too bad that the abutment (bridgehead) does not automatically slip on the road.:steamsad:
The track works great.:steamhappy:
JK  [tekijä] 20.3.2018 klo 10.34 
@rend0 - Do you mean for the game to use these bridges for roads over water when it first generates the map? If so, I don't it could be done easily. If you mean; could you or others use this mod with your map for user built stuff, then yes, this bridge mod can be added to a saved game at anytime through the plus button mod list in the Load page from main menu.