Garry's Mod

Garry's Mod

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 2]
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素材类型: 插件
插件类型: 武器
插件标签: 漫画, 快乐
文件大小
发表于
更新日期
614.131 MB
2018 年 2 月 22 日 上午 9:46
5 月 23 日 下午 8:51
45 项改动说明 ( 查看 )

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 2]

描述
Hello there, our team presents to you...
Counter-Strike: Online SWEPs
600+ weapons across all four parts with c_hands.
Find the guns under TFA CS:O.
CS:O2 guns can be found here.

Some weapons can be silenced or changed into their B-Mode. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.
You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O

All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player.

Credits:
Nexon for making the original guns. Get the game these guns came from here.
TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started.
Takimara for help with porting the majority of guns, coding and effects.
Global for porting, coding, effects, and advice / handling the workshop side of things.
★Bullet★ for porting, coding, and effects. He also brought over many incompatible weapons to c_hands.
Meiryi for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords.
L_Con for coding Cousteau, submitted via a merge request. Thanks!
Zaurzo for coding Cousteau, submitted via a merge request. Thanks!
YuRaNnNzZZ for categorizing every weapon and some coding.
DBot for coding the HUD icon system every weapon uses.
SweptThrone for bugfixes via merge requests. Thanks!
WackoD for coding.

Our GitLab[gitlab.com]
Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!
热门讨论 查看全部(6)
101
4 月 28 日 上午 3:53
置顶: BUG REPORTING
Takimara
4
2019 年 12 月 1 日 下午 3:04
dev is an insane madman
chari
400 条留言
I'm dead inside and alone 10 月 21 日 上午 9:10 
хорошо, спасибо за ответ. просто это было интересной "фитчей"
★Bullet★  [作者] 10 月 19 日 下午 12:26 
@I'm dead inside and alone, отскок от отдачи был убран за ненадобностью. Мы придерживаемся максимальному соответствию к оригиналу, насколько позволяет движок.
Global  [作者] 10 月 19 日 上午 11:35 
You're thinking of force knockback, which was removed a few years ago.
There isn't a way to bring it back, sorry!
I'm dead inside and alone 10 月 19 日 上午 12:41 
I welcome you. I really like your mod. I have an interesting question. a long time ago, when I first downloaded the mod, some barrels had recoil in it. no, not the recoil from which the barrel of the weapon rose to the top. It was the recoil that pushed the character away, pushed him back, pushed him back. I don't know what else to call it, to make it clearer. After all, it's been a long time, so I'm trying to explain it more clearly. so here's what I'm getting at. I really liked this feature. Is there a way for this mod to have a function that could return this "kickback" just for ideas? I'm Russian, and I don't always understand what's written. Maybe there's a function for this in the mod, or maybe not. I don't know. Could you help me? I would really appreciate it.
★Bullet★  [作者] 10 月 16 日 上午 6:07 
There's no M3 Shark atlfire yet. We'll add it in future.
svcino 10 月 4 日 上午 3:15 
@Swagnots17 Shoot NPC 8 times for M3dragon Altfire
Except the M3 Shark altfire is bROKEN!
Swagnots17 7 月 21 日 下午 2:52 
how do i activate M3 Big Shark and M3 Dragon alt-fire?
Global  [作者] 6 月 18 日 下午 12:43 
Make sure you have all four parts installed. If you do, verify your game files in Steam:
Right-click GMod in your library and click "properties"
Look around for "Verify game files" and click it.
Let it finish and test again.
dexsirko 6 月 18 日 上午 11:48 
Hello, missing texture particules for this weapons :
tfa_cso_rail_buster
Takimara  [作者] 4 月 16 日 上午 2:16 
@Marcus75, no worries, in the next patch, there will be another damage config which you can set it and it gives you back the pre-nerf damage values