Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Loyal Capitals
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18 feb, 2018 @ 23:26
15 nov, 2020 @ 23:28
5 ändringsnotiser ( visa )

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Loyal Capitals

Beskrivning
Loyalty in the capital never changes. Affects all players.

Activate in a new game with the advanced setup menu option (Disabled by default)

Requires Rise and Fall or Gathering Storm
60 kommentarer
thecreeperkiller23 19 sep @ 6:39 
Doesn't seem to work anymore, capitals are still falling to loyalty even tho i have toggled it on.
elijah.stone0317 2 mar @ 22:53 
yes it does work, just toggle it on, you just have to make a new game, its on the advanced option on menu.
William O'Law 12 feb @ 10:53 
Confirm it doesn't work
John Doom 9 nov, 2024 @ 16:07 
doesn't seem to work
Ice 12 jun, 2024 @ 10:09 
No problem
不能正常工作可能是因为不是新存档,这个模组需要新建存档并且勾选“Loyal Capitals”才会起效果。
DYNIA 20 mar, 2024 @ 7:25 
not working
Plati 27 dec, 2023 @ 7:25 
Can confirm - still works
H.Humpel 23 nov, 2023 @ 12:55 
Hi totalslacker,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Anthaderas 25 maj, 2023 @ 9:37 
I thought it would make only the Original Capital have the effect, not all the other ones created after capturing it, would it be possible to make another version without this happening ?

Playing with so many Civs that there's a risk that some spawn too close and fall just because of loyalty before being able to do anything about it is a thing, conquering a whole territory, capturing the Capital City and it having no effects (or low) because a new unwaveringly loyal Capital is close to (or happening to myself from the AI and being way to safe because of that) it feels a bit too much to me ^^
Astacius 7 apr, 2023 @ 13:43 
still works for me