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There have been calls from the community for years now for Valve to release the source-code for SFM, since it's no longer supported, and let the community update it to work better, but Valve doesn't seem to be open to that idea, even with software that it admittedly no longer updates.
They don't make any money off of SFM, so I don't understand why they want to be so stingy with what basically amounts to 'abandonware' as it currently sits...
Thank you for your input.
Source Filmmaker uses an older (and somewhat outdated) version of the Source Engine that DOES NOT support .mp3 audio.
So, in simple terms, .mp3 audio doesn't work in SFM.., PERIOD!"
It doesn't initially sound like you made this guide as a more consistent replacement for MP3 audio in SFM. It sounds like your we're trying to disprove a known fact. Hence the reason I corrected the blatantly false information.
Yes, you can get .mp3 files to work in SFM, but unless they follow a strict format, that appears to change some from engine version to engine version, they won't work consistently.
I too have gotten .mp3 files to work in SFM, but not consistently. Sometimes they work, other times they won't, and there doesn't seem to be any clear-cut reason why the same files work in one instance but not in another.
I made this guide to illustrate a more consistent format for SFM that would work better than .mp3 files, and more consistently than .mp3 files.
This guide wasn't meant to be a replacement for .mp3 files, only an alternative if you happen to be one of those people who simply cannot get an .mp3 to work correctly in SFM.
Even some of it's own audio files don't always work.
This is why I generally add the audio in the software, but also keep track of the files that I add.
This way I can re-add them in a video editor later, just in case they don't work in SFM.
It can easily remove the tag data from ANY mp3.
https://www.mp3tag.de/en/