Visual Novel Maker

Visual Novel Maker

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How to pack Visual Novel Maker games using Enigma VB
由 FoxySeta 制作
Both "Build for > Windows" and "Create Game Package/Windows" commands generate a game folder, instead than a single ".exe", which can be pretty annoying. This tutorial explains how to pack your game folder in a single executable.​
   
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Requirements
Tutorial Body
  1. Execute Enigma Virtual Box;
  2. Insert you unboxed ".exe" path under "Enter Input File Name:" or use the "Browse" button next to it;
  3. Insert the path you want to use for the boxed executable under "Enter Output File Name:" or use the "Browse" button next to it. You can also use the default path, if you wish to;
  4. Click on "Add...", then click on "Add Folder Recursive" from the menu that will show up;
  5. A new window will open. Select your game build folder, then click on "OK" at the bottom of it;
  6. A new dialogue box will appear. Just click on "OK" at the bottom of it;
  7. A new folder is now supposed to be displayed on screen. Click on the "Process" button;
  8. Wait until the process is completed.
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3 条留言
Flower_Of_Death 2022 年 3 月 28 日 上午 8:25 
Thank you!
ssllav 2020 年 5 月 24 日 下午 11:45 
Interesting.
Tyranobuilder save all resource in dat-file by default for Win export. Enigma VB looks cool - but price 200$ for version Win x64 after trial.
Yuren Dae, Deme「Sejha」 2020 年 4 月 27 日 上午 10:33 
Will this allow us to keep all the files hidden in asingle EXE then?