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EagleWatch
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Moving Headshot - TOO MANY POINTS !!!!

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EagleWatch  [作者] 2013 年 5 月 29 日 上午 12:49 
There is finally fixed numbers we can determine in the single player mode, but in multi, I just really can't say.
EagleWatch  [作者] 2013 年 2 月 11 日 下午 5:49 
I don't know.
I'd say the same as single player, times 3 because you play multiplayer. Moving targets always value more depending on their speed and the distance too, and this was a headshot - I really can't say. We need to check this out. There is no fixed elements where we can base ourselves.
rico686 2013 年 2 月 8 日 上午 9:01 
How does the calculation work anyways???
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