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报告翻译问题









It would be good to mention that late parry decreases your static bar.
While usually not as viable as "dash-flying", Farks basic attacks also allow him to stay in the air.
Parrying gives you a few invisiblity frames that can be used to dash out of long-staying attacks.
Fark begins to blink yellow after third attack, not after rapid attack.
I may be wrong here, but im pretty sure that parrying enviromental hazards generates less static bar than parrying enemy attacks.