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https://drive.google.com/file/d/1JvgKhQv43BT8bbCqf9NFi1TOdykK2Ydv/view?usp=sharing
I think the problem was in calling the item scene. I forgot to add one frame wait command after opening the item scene and this can sometimes cause problems.
Scope: None
User Animation: 003: Use Item
Target Animation: None
Menu Use SE: 105-Heal01
Common Event: 042: Alchemy
Consumable: No
Parameter: None
Alas, the same wrong sfx sound (057-Wrong01) still goes off when I interact with the event, and it opens my item menu but does nothing else. :(
The "alchemy menu" is just an item menu with some small edits. Adding a filter that would remove all non-ingredient items is possible with minimal scripting.
As for the "wrong sfx" sound, badly set-up items could be the culprid. Check if all ingredients have the common event set up correctly, if they are set up to "only from menu" use and so on.