Dungeonland

Dungeonland

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Class Strategy guide
由 Ian Corvid 制作
How to combine Perk, Potion and Class effects to maximize your healing and damage. Impress your friends!
   
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Intro
Not to be confused with the game's element combos*!

Here I provied a list of useful combinations of perks and potion effects with certain classes of each character. Combinations you can do yourself or together with friends, allowing you to be better at keeping your allies alive or killing enemies quicker.

The typical format for these combinations will go as follows.

Ice(Class) + Holy Ray(Perk) + Bodyguards(Potion) = Description of combination's effect

(Class) obviously being the specialization class for that particular character.
(Perk) means the immediately preceding title is a perk. This can be an attack perk, defense, perk, or character specific perk.
(Potion) is the label for a potion effect for that character.


If you see something not listed that you have found, comment with it!



*Element combos come from any ranged attack passing through -any- elemental field. Whether it's the mage's fire or ice walls, a red sheep's fire circle. Even shooting through a green sheep's healing circle causes extra damage to enemies.
Warrior Combos
Defender + Charge(Potion) = Q to knock enemies back, follow up with Charge for heavy damage.
Mage Combos
Ray of Awesome + Any Ally attempting to 'Get Up!' a fallen Ally = Invulnerable Revival (Your teammates will thank you!)

Fire/Ice Mage's Magic wall + Rogue attacks = Mage's Q ability to set up a element wall, Empowering any of Rogue's ranged attacks flying through it. (Does not work for Electric Mage)

Holy Ray(Mage Perk) + Defibrillator(Potion) = More Reliable Healing and instant AOE revival.

Buffer(Mage Perk) + Gunner Rogue = Heavy damage output for Gunner.

Ice Mage = Critical(Perk) = Enemies killed by Ice Magic criticals turn to ice blocks. Ice blocks serve as decoys to draw enemy fire.
Rogue Combos
Archer + Healer(Perk) = Healer Archer. (Spam fully charged shots) No longer 100% reliable as of v1.0.6060

Backstabber(Perk) + Shadow Run(Potion) = Small team heal for every backstab, major heals with potion use on an enemy cluster.

Gunner + Cruel(Perk) = High Damage Gunner.

Gunner + Violent(Perk) + Shadow Run(Potion) + Backpack(Perk, Optional) = Auto-kill enemy packs, Finish them with high-damage gunshot.
19 条留言
BroZeN 2014 年 3 月 11 日 上午 8:28 
hi
Mr. Bungle 2013 年 12 月 29 日 上午 9:27 
grat. Game
Neat 2013 年 2 月 11 日 上午 9:29 
Archer healer is now no longer viable due to the recent patch.

Holy ray is not as useful compared to invulnerability. Everyone seems to use it but don't realise that when it counts, you need invulnerability (reviving allies/real missiles/mines/bloody well everything) and the healing from Holy ray is subpar considering you can't take ray of awesome with it.

Buffer is also not really that useful. If you're going mage, you should be invulning people. Extra damage is not necessary for gunner.

Defender should take Never Surrender as he's going to be alive much more than rogue or mage. Barring that he should take taunt to make use of his high blocking capability. Defender shouldn't be trying to do high damage.
$cno0B! 2013 年 2 月 6 日 上午 8:00 
You can do it if you got good timing without the perk of it since it lasts a bit longer than reviving.
Ian Corvid  [作者] 2013 年 2 月 5 日 下午 3:54 
No $cnoOB, you do not need the Ray to revive fallen allies. However giving an ally invulnerability whilst they revive the fallen is an awesome combo.
Nullifidian 2013 年 2 月 5 日 上午 8:29 
lightning mage + critical good too
$cno0B! 2013 年 2 月 5 日 上午 12:09 
you do not need ray of awesome to make a teammate invincible when reviving a teammate and finishing it.
PrinceRenais 2013 年 2 月 4 日 下午 4:05 
Still unsure of things like the Assassin's Power Throw (his q) getting elemental boosts, but his base attack does indeed grab the life element. I'm normally too busy to notice how it works, trying to live and all of that...

I might suggest Backpack and/or Alchemist for the Backstabber + Shadow Run strategy you have for the rogue. Alchemist as an additional option for the Gunner + Violent + Shadow Run +Backpack, too.
Ian Corvid  [作者] 2013 年 2 月 3 日 下午 9:05 
Element combos come from any ranged attack passing through -any- elemental field. Whether it's the mage's fire or ice walls, a red sheep's fire circle. Even shooting through a green sheep's healing circle causes extra damage to enemies.

I'm not 100% sure whether or not Melee attacks are affected by elemental combos.
Hank "Suck me Dry, Guy" Hill 2013 年 2 月 3 日 下午 9:01 
How do you pull off the element combos that aren't with the ice and fire wall?