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I'm back. I have a few questions regarding the database that I can't figure out myself.
The biggest one is armour. There is no explicit mention on how it affects melee. My hypothesis is that its like a "conditional" melee defence just like how charge is conditional. For example, in order to have your charge bonus boosted to your melee attack, you have to charge, otherwise you won't get it. Maybe you can shed some light on it. I'm mainly interested because of the "armour-piercing" melee retainer.
I can't find the hit chance in kv_rules, so I'm assuming its anywhere from 20-95%, with the base hit chance being 50.
I'm struggling to understand what lines 61-79 (melee_xn_to_xholds) and 96-99 (missile_xn_to_xholds) are for. I'm assuming its impact damage.
Do charge bonuses last 10 seconds or am I mistaken? (kv_rules, line 18)