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One of the several pages that I looked through suggested to "Try previous versions of Crowbar. Do not use the MDL version override."
I downgraded from version 0.74 to 0.62, and then to to 0.56 but this did nothing to help resolve my problem. No .DMX files are ever generated.
Any help that you can provide would be greatly appreciated! Also please accept my apologies if this is a "groaning noob" question.
$bodygroup "Bodyandorcloths"
{
studio "collection.dmx"
}
$bodygroup "Bodyandorcloths"
{
studio "Clothsorbody.dmx"
blank
}
$surfaceprop "flesh"
$contents "solid"
$illumposition -0.069 -4.195 36.297
$mostlyopaque
$maxverts 100000
$cdmaterials "models\Fortnut\HighWire\Moony"
$sequence "ragdoll" {
"anims\ArmatureAction.dmx"
fadein 0.2
fadeout 0.2
fps 30
}
I wanted to port the Vault from Half Life Alyx to Portal 2.
It seems to have been done in order
1. Import into a Blender.
2. Export as .SMD
3. Compiled into Crowbar
But the model has no textures(IN GENERAL, there is not even an Error texture)
And has only 1 non-working animation
Animations in .QC I asked 2.
Why is that?
Here 's mine .QC
$modelname "props_combine\combine_structures\combine_vault\combine_vault_act4"
$surfaceprop "metal"
$illumposition 203.868 -31.646 1058.203
$cdmaterials "models\props_combine\combine_structures\combine_vault"
$cbox 0 0 0 0 0 0
$bbox -977.321 -690.393 -63.667 1040.614 1098.13 2180.073
$definebone "root" "" 0 0 0 0 0 0 0 0 0 0 0 0
$sequence "entrance" {
"anims\entrance.smd"
fadein 0.2
fadeout 0.2
fps 30
}
$sequence "idle" {
"anims\idle.smd"
fadein 0.2
fadeout 0.2
fps 1
}