安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Personally, i don't see the difference in shorter or longer code, and using stacks will not make much of a dent in memory usage. Putting either code in the step event is a bigger issue, and should be avoided. It will execute all the if checks every step, which would mean 60 or 30 checks per second. Better to use the key pressed event as that will not run every step.
current_code=1
code[1]=vk_up
code[2]=vk_up
code[3]=vk_down
code[4]=vk_down
code[5]=vk_left
code[6]=vk_right
code[7]=vk_left
code[8]=vk_right
code[9]=mb_left
code[10]=mb_left
code[11]=mb_left
In your step event, place this:
if current_code<12
{
if keyboard_check_pressed(code[current_code])
{
current_code+=1
}
if mouse_check_button_pressed(code[current_code])
{
current_code+=1
}
}
if current_code=12
{
show_message("You've entered the code!") //Place any reward you want here
}