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Smarter Furnaces
   
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4. nov. 2017 kl. 4:26
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Abonner for at downloade
Smarter Furnaces

Beskrivelse
The vanilla furnace has two issues.

1 it do not have a working (haul) job that makes units automatically place looted weapons and armor inside them.
2. they create iron ore instead of iron plates what imho do not make sense.

This mod adds both a weapon furnace and armor furnace to the game in order to address these issues.

Not only do these two furnaces produce iron plates. They also are specified (instead of general) so a working haul job can assigned to them.

This means that if you have one unit with the haul job loot all the weapons after a fight he will store them inside the weapon furnace automatically.

You will have to turn on the furnace manually but the hauler will keep storing the specified equipment until none remains in his inventory. What imho greatly reduces the amount of micromanagement related to this feature.

Iron plates are however more profitable then ore. And without the ability to reduce the production (that I know off) the furnaces are a lot more profitable. As a result have I substantially increased its production cost compared to the standard furnace.

FAQ:

Can I only place armor in the armor furnace?
No, you can place all types of items but the haul job related to the buildings only works for the specified item type.

Are there any changes to the regular furnace?
The regular furnace is unchanged and will continue to convert equipment into ore.

Why do these furnaces look the same as the regular one?
Because I'm lazy
14 kommentarer
D 8. jan. 2023 kl. 4:47 
Also can't seem to have anyone haul the iron plates these furnaces make to a storage, nor will engineers or smiths use them as they need.
D 8. jan. 2023 kl. 4:44 
Can't seem to automate looting corpses nor taking a smithed weapon here, not sure what's up, drop me a DM if you have.
Anrhaa 22. juli 2022 kl. 2:11 
Could you add an extra "furnace"? one to transform armors to fabrics.
Anrhaa 20. juli 2022 kl. 1:55 
I think assigning a Martial Artist would be the perfect solution. Since they don't use weapons, there's no issue about them dropping what they have equiped
Saint 8. juli 2022 kl. 11:15 
My guy just dropped his own weapon and some limbs into it and stopped. Any suggestions? Have crap all over the ground, it's lagging my game.
y-man 8. okt. 2021 kl. 7:37 
With the job active, do they drop their own weapon/armor into the furnace ?
I think it is similar to the weapon smith. they drop there own weapon into the weapon racks. but the tailor or armor smith does not drop equipped armor. I will test this, but be happy if anyone can tell me before.
Kriegsbestie 24. maj 2021 kl. 9:01 
like most other players i was sitting there and got frustrated because i dont want to loot all these crap equipment manually! You Did save my day! Thx for the mod! Sry for my bad english
Walsingham 20. maj 2021 kl. 20:16 
I was literally just thinking about this problem. Nice one.
lordsith54 13. apr. 2021 kl. 7:35 
also can you specify if the mod has a auto loot job that makes a guy collect wepons? or is that part of the mod?
lordsith54 11. apr. 2021 kl. 4:27 
it keeps unequiping my armed weapon. any way to get around that?