Source Filmmaker

Source Filmmaker

OmniLighting Practice
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"The image is a test I did involving creating ideal lighting to give it a look similar to that of real life. This used a total of 9 models and 6 lights, one of which assisted the other 2 on the wall. The map was black_void."
3 条留言
Kumquat [Velbud]  [作者] 2017 年 10 月 18 日 上午 10:08 
Ideally, an omnilight would go in all directions. Unfortunately, the problem with it is how SFM would calculate a light as one, thus it calculates in a conic form. The lights in SFM aren't the best because they clip through the models at strongest points. The only method I figured out to solving particular issue with this lightiing was to add "environmental interactive lights" and a camera-facing light." It looks great here, but 2-3 more lights and SFM will bitchslap me an error. This is as close to an omnilight in its conceptual sense as I could get it. For now, it can be faked by having an extra light pointing at the camera. I will try another test where the frontal light is tracking with the camera view, to see how it behaves, may come up with interesting results. :)
Pipann 2017 年 10 月 18 日 上午 1:06 
I wish a true omnilight existed. (sigh)
Kumquat [Velbud]  [作者] 2017 年 10 月 18 日 上午 12:59 
This experiment is completed. I may use this later on, specifically to see if I can render while being able to dial the light numbers down by simply turning them off. However, that is in the future. Who knows what else I will make. :)