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5. Heavily armed fighter - standard 1 per squad. Has access to advanced scanning systems.
Heavy weapons: Assault or plasma guns only. No flamethrowers. Available in the equipment: additional cartridges, a choice of high-explosive or crack mines.
6. Techmarine - takes the place of a melee terminator. Has access to Mark 1 and Mark 2 turrets. Can be armed with a combo melta. Access to the bioscanner from the equipment.
7. Apothecary - standard apothecary. Occupies the arrow slot. Has access to grenades and Mark 1 turrets.
8. The shooting terminator is a standard shooter. Has access to a cyclone rocket launcher and a combo flamethrower/combo melta.
9. Hand-to-hand Terminator - has access to relict weapons of hand-to-hand combat. Only the standard bolter.
Specialization - defense (tarantula turrets) + bibliarii.
1. The epistolary psyker takes the place of the main commander. It has 4 cells for skills. 4 slots for psychic powers: barrier, target psychic storm. Shield + 2 to stamina. AOE is a remote incendiary psychic storm.
Armament: standard for the librarian.
2. The condition is a psyker, one of the variants of the shooting terminator. 3 skill cells. Specializes in support of: 3 psychos: foresight, brainworm, AOE stasis.
The armament is standard for the librarian.
3. The Scribe - occupies a place as one of the variants of hand-to-hand terminators. Specializes in melee combat. 3 skill cells. 2 places for psychic powers: the wrath of the emperor (flamethrower template). AOE flamethrower around the psyker.
Fire-resistant armor is available from the equipment.
Armament: Specializes in melee weapons. There are no small arms. It starts with paired power claws.