Total War: WARHAMMER II

Total War: WARHAMMER II

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No Climate Penalties
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Tagi: mod, Campaign
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5 października 2017 o 10:33
15 lipca 2021 o 9:04
Listy zmian: 30 ( zobacz )

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No Climate Penalties

Opis
Description
Effectively removes Climate Penalties by setting their values to 0 (see image above).
Affects the Climate Penalty itself, so works for all factions.

Compatibility
This mod is an extremely basic value adjustment, so it should be compatible with just about every mod as long as they do not add new values to the climate penalties (if they do you can relay that to me and I can add compatibility).
Works with existing saves.

FAQ
Q: Can you make it so it only affects the player and not the AI?
A: Climate is tied to factions, not split by AI/Player. You could make a seperate mod for each faction, but then AI playing the same faction type would still also get a penalty value of 0.
In my experience the AI does not behave differently other than having an easier time maintaining public order.
It does appear that the climate penalty value is not taken into account on decision making about conquering settlements, only the climate penalty type (which this mod does not touch).

Q: Mod does not work at all.
A: - Make sure this mod is loaded after any others that affect climate penalties.
- If not loading because it's not up-to-date, poke me in the comments below.
Komentarzy: 262
Doc_Calm 1 października o 17:36 
Everyone Also needs the Mod: Don't ask about alliance and NAPs
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2633720510
Doc_Calm 1 października o 17:35 
Thank you Very Much for this Mod! ...I'm pretty sure it still works... I opened it with RPFM and it seems like a good basic implementation.
rahonbass 28 lutego o 20:38 
Just wanted to add this mod still works well. Just make sure to load it last on your mod list (to who it matters last mods changes affect the rest). Many thanks to the creator. Btw using SFO and many other mods besides.
adwilkes 1 października 2023 o 13:24 
Doesn't seem to be working after shadows of change update. Not sure if this is just me.
MaYoR :D 23 marca 2023 o 4:02 
Don't work for me. TW2
Psycho  [autor] 12 sierpnia 2022 o 13:26 
It should be. I remember adding some SFO related stuff in the past.
So unless SFO added something recently there should be no issue.

Of course, if something was added recently and causing issues, just comment again and I'll fix it.
Ligma Bababooey 10 sierpnia 2022 o 9:26 
is it sfo compatible ?
qmffndjtmzls 9 sierpnia 2022 o 1:42 
Thank you from korea!!
doug righteous 17 lipca 2022 o 17:34 
i would imagine each race has a list of climates that it will, and will not settle in, as opposed to checking the bonuses of each climate
Fear2288 18 maja 2022 o 11:09 
So this really doesn’t affect the AI’s behavior in regards to expansion?

I’ve always been a little dissatisfied with the fact that while the player has to deal with penalties to replenishment, public order, income, and build time, the AI really doesn’t with all the bonuses it gets.

I’m just curious if this mod inspires the AI to expand in places it usually doesn’t as X faction. Like will KaK become even bigger and stronger by freely taking ground in the desert or empire? Will the tomb kings now seek to expand in places they usually dont? Etc?