Total War: WARHAMMER II

Total War: WARHAMMER II

1,269 beoordelingen
No Climate Penalties
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Tags: mod, Campaign
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29.658 KB
5 okt 2017 om 10:33
15 jul 2021 om 9:04
30 wijzigingsnotities (weergeven)

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No Climate Penalties

Omschrijving
Description
Effectively removes Climate Penalties by setting their values to 0 (see image above).
Affects the Climate Penalty itself, so works for all factions.

Compatibility
This mod is an extremely basic value adjustment, so it should be compatible with just about every mod as long as they do not add new values to the climate penalties (if they do you can relay that to me and I can add compatibility).
Works with existing saves.

FAQ
Q: Can you make it so it only affects the player and not the AI?
A: Climate is tied to factions, not split by AI/Player. You could make a seperate mod for each faction, but then AI playing the same faction type would still also get a penalty value of 0.
In my experience the AI does not behave differently other than having an easier time maintaining public order.
It does appear that the climate penalty value is not taken into account on decision making about conquering settlements, only the climate penalty type (which this mod does not touch).

Q: Mod does not work at all.
A: - Make sure this mod is loaded after any others that affect climate penalties.
- If not loading because it's not up-to-date, poke me in the comments below.
262 opmerkingen
Doc_Calm 1 okt om 17:36 
Everyone Also needs the Mod: Don't ask about alliance and NAPs
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2633720510
Doc_Calm 1 okt om 17:35 
Thank you Very Much for this Mod! ...I'm pretty sure it still works... I opened it with RPFM and it seems like a good basic implementation.
rahonbass 28 feb om 20:38 
Just wanted to add this mod still works well. Just make sure to load it last on your mod list (to who it matters last mods changes affect the rest). Many thanks to the creator. Btw using SFO and many other mods besides.
adwilkes 1 okt 2023 om 13:24 
Doesn't seem to be working after shadows of change update. Not sure if this is just me.
MaYoR :D 23 mrt 2023 om 4:02 
Don't work for me. TW2
Psycho  [auteur] 12 aug 2022 om 13:26 
It should be. I remember adding some SFO related stuff in the past.
So unless SFO added something recently there should be no issue.

Of course, if something was added recently and causing issues, just comment again and I'll fix it.
Ligma Bababooey 10 aug 2022 om 9:26 
is it sfo compatible ?
qmffndjtmzls 9 aug 2022 om 1:42 
Thank you from korea!!
doug righteous 17 jul 2022 om 17:34 
i would imagine each race has a list of climates that it will, and will not settle in, as opposed to checking the bonuses of each climate
Fear2288 18 mei 2022 om 11:09 
So this really doesn’t affect the AI’s behavior in regards to expansion?

I’ve always been a little dissatisfied with the fact that while the player has to deal with penalties to replenishment, public order, income, and build time, the AI really doesn’t with all the bonuses it gets.

I’m just curious if this mod inspires the AI to expand in places it usually doesn’t as X faction. Like will KaK become even bigger and stronger by freely taking ground in the desert or empire? Will the tomb kings now seek to expand in places they usually dont? Etc?