The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Fallen Feather & The Glutton's Fork Challenge!
   
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2017 年 9 月 30 日 下午 1:37
2017 年 10 月 5 日 下午 3:14
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Fallen Feather & The Glutton's Fork Challenge!

在 Mozzie 的 1 个合集中
StrawPack Items!
24 件物品
描述
"Help from above!"

Adds a brand new passive item to the Angel Room pool!

Art and The Glutton's Fork idea and design by Aczom.
Code by Strawrat.
This mod uses a cropped version of the following sound effect from Freesound: "01543 flying dragon" by Robinhood76.[freesound.org]

Fallen Feather:

+2 Soul Hearts.

Every time Isaac enters an uncleared room, a feather will fall from the sky.

After it reaches the ground, one of two effects will happen:

1. If the room was cleared while it was falling, every consumable in the room will be doubled (Jera Rune effect). If no consumables exist, a Soul Heart will spawn instead.

2. If it remains uncleared, light beams will be shot down from the sky (Crack the Sky effect).

The time it takes to fall to the ground depends on the number of enemies at the start of the room. This value goes from 6 seconds (when no enemies exist) to 15 seconds (at 16 or more enemies).

The Glutton's Fork (challenge):

See it in action here!

Character: Isaac

Starting items: Fallen Feather, PHD, Isaac's Fork and a Gulp! pill.

Every time a room is cleared before the feather hits the ground, every trinket, pill, card and rune held will be dropped on the ground.

Duplicating a trinket with the feather will spawn another random trinket instead.

Conditions: no Treasure or Dice Rooms.

Goal: Satan.



Now part of StrawPack 2!
34 条留言
TheGreenDigi 2021 年 5 月 20 日 上午 2:00 
Seems to still work perfectly fine in repentance, tested it duplicating a ton of the new pickups and they all work. Could still be an issue somewhere I haven't seen but seems to work perfectly fine
Koroa 2017 年 12 月 28 日 上午 6:45 
I really, really think changing the diplopia to d1 would be a super fun change!
Koroa 2017 年 12 月 28 日 上午 6:43 
I think it would be much more balanced if it only copied one pick-up, similar to the d1-- that way, you could pick which pickup you wanted doubled instead of having all of them doubled. I think it would make the item more fun to use!
ProjectWither 2017 年 11 月 18 日 下午 6:29 
I think the Diplopia was fine. If you manage to kill a boss before the feather lands you deserve two boss items.
ProjectWither 2017 年 11 月 18 日 下午 6:21 
It is an angel item, that might possibly balance it out a bit. I don't know. Crack the sky is a treasure room item.
2017 年 11 月 9 日 上午 1:43 
Good idea but too op.
Do smth w/ balance
Koroa 2017 年 10 月 12 日 下午 1:18 
The soul hearts that it can create completely trivialize the game too. Perhaps, if there is a drop on the ground, the drop turns into a soul heart? Or it spawns a random pick-up with a high chance of a soul heart?
Koroa 2017 年 10 月 12 日 下午 1:15 
I really think that you should have to touch the feather for it to work, it feels weird for it to be completely passive. It is also insanely overpowered and clears the game for you. I think the number of crack the sky beams should be lowered, or perhaps do less damage to make the item balanced without making it too weak :)
das12985 2017 年 10 月 6 日 下午 5:23 
Just throwing this out, make crack the sky happen 4/5 rooms. In rooms that the enemies are not clear, double them 1/5. On bosses, just don't have it work. I think this would really balance the item.

On empty rooms, have it spawn enemies on the 1/5 chance.
Sora-MMK 2017 年 10 月 5 日 下午 7:35 
With double reward I mean of course:

"1. If the room was cleared while it was falling, every consumable in the room will be doubled (Jera Rune effect). If no consumables exist, a Soul Heart will spawn instead."