安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









_currentChapterId 2
for collecting dioramas
"_menuMicroflowId": 60,
this works!!
you can also edit it by notepad. you will find it at the top far left.
Yes this BUT also set all the guidAsString that linkt to the milktank to true otherwise it wont work like Moogy actually said. Hard to explain, just ctrl+f for false in notepad++ and you'll see a obvious green colored group with "false", just change them to true. They represend all the vases individually probably.
If you delete the saves, my advice is , you should use the recommend settings 3 and 60 and follows this order: the boy flying the kite, the hunter open the gate and fall, the boy uses balls destroy the vases, the girl get all her memories, then the boy and the hunter. The old man part use the setting of 4 and 24. He can simply open the locking tomb door and get all his memories.