XCOM 2
165 beoordelingen
[WotC] Sparks Can Bond
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
21.365 KB
5 sep 2017 om 10:00
1 wijzigingsnotitie (weergeven)
Je hebt DLC nodig om dit item te gebruiken.

Abonneren om te downloaden
[WotC] Sparks Can Bond

In 3 verzamelingen van Yagisan
Yagisan's War of the Chosen Mods
3 items
Yagisan's War of the Chosen Mods - ABA Compatible
4 items
Better Sparks for WotC
9 items
Omschrijving
Enables SPARKS to have bonds. Because AI has favourites too. Sparks prefer to bond with other Sparks.
57 opmerkingen
Lop 3 jun 2024 om 18:12 
Protocol 1: Link to Pilot
hottt3 16 sep 2023 om 6:20 
I also need "Aliens can bond" mod:)
PatientLandBeaver 11 mei 2023 om 10:17 
I've tried using this mod in two different campaigns and while the Sparks can bond with other soldiers and Sparks, when in combat the bond perks are not available. Has anyone else experienced this issue?
Kinsect 8 apr 2023 om 20:59 
Does this work with the LASER Spark classes as well?
ChaosFred 26 sep 2022 om 1:48 
Stuffs to add into note:
This mod is safe to be removed mid campaign. But may left a quirky after effect for any spark(s) that produced and soldier(s) recruited before removal. Any spark or soldier after removal are completely safe from any after effect from both the old or new.

If added mid-campaign, any spark before adding the mod may still don't have any compatibility with any other old (and new) soldier/sparks. The workaround is to "force bond" thru console or use "Spark can do convert mission" then look up those "Form bond" convert mission..
XpanD 26 aug 2021 om 13:58 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, really helped me get my SHODAN on.
liftedBodhi 9 nov 2018 om 12:00 
can you tell me if it is possible to have Sparks only be able to form bonds with Specialists?
Yagisan  [auteur] 13 jun 2018 om 5:46 
Some bond skills are deliberately excluded by Firaxis for SPARKS. I have not changed any of those limitations.
PatientLandBeaver 12 jun 2018 om 11:39 
I have two Sparks bonded with each other and when in combat they don't have any of the bond abilities available. Does this only work with 1 Spark and 1 human?
Sophist88 5 jun 2018 om 9:23 
Hello, @Yagisan. Very cool mod. I do wish it could fully bond with others (i.e. teamwork), but I can see it as a balance.
Questions:
Is raising SPARK CI also hardcoded and very difficult like giving them bidirectional bonds?

I get to here in a Robots on covert actions mod, but I don't know how to make SPARK eligible or to remove the check entirely.

static function bool IsNewUnitValidForIntSlot(XComGameState_StaffSlot SlotState, StaffUnitInfo UnitInfo)
{
local XComGameState_Unit Unit;

Unit = XComGameState_Unit(`XCOMHISTORY.GetGameStateForObjectID(UnitInfo.UnitRef.ObjectID));

if (Unit.ComInt >= eComInt_Savant || (!Unit.GetSoldierClassTemplate().bAllowAWCAbilities && !Unit.IsResistanceHero())) //not a soldier hero NOR can it get AWC abilities
{
// If this unit is already at the max Com Int level, they are not available
return false;
}

return IsNewUnitValidForCovertActionSoldierSlot(SlotState, UnitInfo);

Just curious about your take on this.