Cities: Skylines

Cities: Skylines

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Spectra Water Conduit XL[Water]
   
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3.170 MB
19. srp. 2017 v 16.20
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Spectra Water Conduit XL[Water]

V 1 kolekci od uživatele Spectra
Spectra Technologies Inc.
29 položek
Popis
ST Water Conduit XL by bullettMAGNETT

[bullettmagnett.tumblr.com]
[www.patreon.com]
[discord.gg]

ST Water Conduit XL by bullettMAGNETT

""Spectra Technologies Inc.
Spectra Technologies proudly introduces a new technological advancement for the cities of today. "

Info:
Water Building

2036 Tris
561 Tris LOD
1024x1024 maps
Size 10x5 tiles

Current Stats

Cost: c62,500
Upkeep: 1200 /week
Water Production: 960,000 m3 /w
Energy use: 1920 MW /w

NOTICE

This building is unlocked at Milestone 9.
It will provide 6 times the water intake of the vanilla water intake plant.
Can be place on ground like vanilla buildings.


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and Rate if you like it :)


Releases and other Stuff
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All rights reserved.
Attribution-NonCommercial-NoDerivs 4.0 International (CC BY-NC-ND 4.0),
2015-present [bullettMAGNETT]
Počet komentářů: 23
QuantumChicken 13. lis. 2020 v 19.36 
I found the exact value which should be used: It is 26,215 (419,444) and at max overfunding, it will sit at 524,288 (32,768) Which is the absolute max the game will handle per pump/outlet.
captainamerica_ 12. dub. 2019 v 9.02 
I had not read the comments. But put one in, got the issues folks were talking about. My problems/fix When I put the building down, it started some very large flood waves, which in turn caused the water level at the conduit to rise (providing city water) and fall (denying it.) SO... I just terraformed in front of the conduit. Dropped the elevation as low as possible, creating a super deep (but not very wide) hole in my river bottom. That seems to have fixed everything.
Cirdain 25. bře. 2019 v 22.52 
Just one of these things completely diverted the course of a river.

10/10 would S U C C again
QuantumChicken 3. říj. 2018 v 21.11 
Yes, it seems like that is the case.
Spectra  [autor] 3. říj. 2018 v 20.36 
@ThekillerChicken : so according to your findings there is a hard limit on the max output per building, and i think my META tagged buildings go above it :P seems like a issue if we really want really big buildings moving lots of water >_<........ so imagine the fix would be to reduce the 960,000 output to 400,000 :/

Thanks very much for your insight, ill have to test the change eventually, do you have a recomended city size to test it ? currently i dont have any save game nor ever got to a city so big i needed these massive buildings :P
QuantumChicken 2. říj. 2018 v 22.26 
I did try it, no go, there is an algorithm in the Unity engine which requires multiple sources of water/drainage, up to a max of 400,000 per structure to ork correctly. This is very weird why Unity does this. Maybe the dev team did this, I am not sure to be honest. I uses 100 pipes off one of your pumps and did not work. So anyone who states it works either modded the algorithm, or have not built a city to require the flow of the pump. I am no modder, but I like to look into scripts/coding for the fun of it and so I can provide information for things like this.
Spectra  [autor] 2. říj. 2018 v 22.01 
@TheKillerChicken Thanks for all the information. So having enough drainpipes seems to be a solution to one of the issues
MarkJohnson 2. říj. 2018 v 16.54 
I get water shortages with over twice capacity. water consumption, ~1,500,000 Water pumping capacity is 3,320,000.

I replace with vanilla water pumps and zero issues.

I have the same issue with your other sewage mod, Spectral Evaporator [Meta].

Maybe they changed stats for water/sewage pumps in Parklife?
QuantumChicken 20. čvc. 2018 v 8.15 
Turns out if there are enough drain pipes at the other end, this is able to work correctly. I also create multiple pipes to increase the capacity.
ChrisThePhoenix 14. čvc. 2018 v 18.01 
Weird I'm not having that problem, when the limit is reached it can be sloved with enough water outlets. I tried it out my self, and these pumps work great