Garry's Mod

Garry's Mod

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Rotten Neighbourhood - A Zombie Survival Run Through Map
   
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素材类型: 插件
插件类型: 地图
插件标签: 快乐, 写实
文件大小
发表于
7.712 MB
2017 年 8 月 12 日 下午 3:10
1 项改动说明 ( 查看 )

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Rotten Neighbourhood - A Zombie Survival Run Through Map

在 Snjár_ 的 1 个合集中
Rotten Series
7 件物品
描述
Uprising 202-

After escaping from the collapsing sewer systems of Ravenholm, you had reached the surface, only to find yourself stuck in the same old Ravenholm, however on the far outskirt of the town in the Suburbs, you sighed of disappointment but you had to advance down the road seeing familiar heads, you loaded up and rode out to the far, with the everlasting hope of finally reaching shelter, away from the groaning nightmares. Those that want peace, must fight for peace.
However constantly picking in your mind is a short phrase.
Where will you end up next?

Finally after a bunch of projects, I had finally focused upon finishing the fifth installment of Rotten series. In this installment I was mainly focusing upon many free-roam elements to increase the longitivity and playability of the map, as many of my Rotten maps are very short and compact campaign type maps, so focusing on action pacing and other areas avaliable to the player to explore to be rewarded with weapons to defeat the horde. I've also used many level designing techniques to guide the player through certain areas, having hotspots and having the player think of certain areas by it's lighting and atmosphere of the surroundings.

Recommended Settings:
Check the ''No Weapons'' option below the ''Singleplayer'' tab -before- starting the map so the rewards actually mean something.
Don't spawn in anything - This is obviously accepted for weapons if you have unfortunately died in the map.
Don't use Noclip unless stuck. - Unfair advantage overall, You get the best atmopshere on the ground, and it makes the map look very messy, cause it is very messy from above.

Features -
Free-roam elements, more areas to explore.
AI nodes for the AI navigate the long roads.
Few Easter-eggs
Human Encounter!
Bunch of Zombie groups instead of large hordes in a singular area, to increase action pacing.
Rewards for exploring the area.
Nice atmosphere with realistic outdoor lighting and sounds. (Increased with the Enhanced Audio mod.)
Short Survival scene with Custom Music (Song: Joel Nielsen BM:S Soundtrack - Surface Tension Uncut)

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Possible Requirement(s)
-MAY- require either Episode 1 or Episode 2 as I have used the Half Life 2 Episodic .fgd for the content by complete accident, first Rotten map to do this, i'm sorry.

Thanks to OMGitsDLC for suggesting creative input in the map.

Join >>Snjar's Maps!<< to follow up on my latest and previous maps that you may have missed! And be the first person to get notified of the new releases!
44 条留言
Kasen Ibaraki 2 月 2 日 上午 10:53 
"Human Encounter!" more like "Mad survivor Encounter!"
DLC  [作者] 2021 年 7 月 3 日 上午 9:59 
cheers
BWAAF 2021 年 7 月 3 日 上午 6:56 
It was kinda fun
DLC  [作者] 2020 年 2 月 29 日 上午 9:23 
rotten systems is out now, which includes the school.
Vork 2020 年 2 月 29 日 上午 9:15 
I have to say this is the best map i have played and i hope there will be rotten school
Delas 2019 年 11 月 11 日 上午 12:32 
so for the school map why not have there be antlions. Like a science class pet that has broken out and you fight an antlion guard in the gym. Of coarse there will be zombies but there will be zombies only in the class rooms and none or few in the halls. Also could you reference that one seen from Simpsons tree house of horrors episode where the teachers are eating students.
RPO 2019 年 11 月 5 日 下午 3:27 
Ayyy, I came up with the name for the next one! Les go!
DLC  [作者] 2019 年 10 月 28 日 上午 6:58 
Rotten School...aye, let's go with that.
Snjár_  [作者] 2019 年 10 月 27 日 下午 7:00 
Its in development big lad, stay tuned
RPO 2019 年 10 月 27 日 下午 5:53 
Can't wait for Rotten_School! This is such a great series!