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"VertexlitGeneric"
{
"$basetexture" "models\ark\brie\tek_rex\MM_Dino_Emissive_Colorize"
"$bumpmap" "models\ark\brie\tek_rex\MM_Dino_Emissive_Colorize"
"$detail" "models\ark\brie\tek_rex\MM_Dino_Emissive_Colorize"
"$detailblendfactor" "1"
"$detailblendmode" "0"
"$detailscale" "1"
"$phongexponenttexture" "models\ark\brie\tek_rex\MM_Dino_Emissive_Colorize"
"$phongalbedotint" 1
"$phong" "1"
"$phongboost""2.465625"
"$phongfresnelranges""[1 1.05 1.25]"
// If you have an emissive include the following as well
$emissiveBlendEnabled 1
$emissiveBlendTexture"models\ark\brie\tek_rex\MM_Dino_Emissive_Colorize"
$emissiveBlendBaseTexture"models\ark\brie\tek_rex\MM_Dino_Emissive_Colorize"
$emissiveBlendFlowTexture"models\ark\brie\tek_rex\MM_Dino_Emissive_Colorize"
$emissiveBlendStrength 1
$emissiveBlendScrollVector "[1 -0.83]"
proxies
{
currenttime
{
resultvar $time
}
}