Crusader Kings II

Crusader Kings II

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Prestige Based Merchant Republic Elections
   
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703.661 KB
2017 年 7 月 28 日 下午 8:59
2017 年 7 月 28 日 下午 9:30
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Prestige Based Merchant Republic Elections

描述
This mod changes Merchant Republic Elections to be much more prestige focused rather than age and money focused.
In vanilla, the formula for respect (the number that determines the winner of the patrician elections) is this:

(campaign fund × 5) + age² + (prestige × 2) + a random factor of 500 points = respect

With that formula, the winner is pretty much always going to be the oldest candidate, even if they're a tyrannical idiot who has accomplished nothing his entire miserable life. Of course, thanks to the huge influence the campaign fund has, you can also just make your unremarkable 16 year old teenage son win every single election in a landslide if you really wanted to, making Republics more of a gold collectathon simulator than an actual meritocracy.
What this mod does is it changes the respect formula to this instead:

(campaign fund × 2.5) + (age² × 0.125) + (prestige × 5) = respect

The prestige of your family's candidate becomes the most important factor, age only has marginal benefit, and the campaign fund still remains a powerful tool but will no longer win you every single election unless your family actually deserves it. Now you'll have to actually focus on grooming your heir and yourself instead of just hoarding money every time your character is about to die, and you'll have to be much more careful about working with other patrician families lest they outshine yours. However it also means the winner of the election will likely be someone more capable than before, and they'll have a longer reign overall because there's less chance they'll be knocking on deaths door by the time they're elected.

I might expand this mod in the future to add some events as well, like holding debates and contests to add a more reliable method of giving your heir prestige, as well as to just make elections more flavorful and interesting in general. We'll see.

This mod will affect all Merchant Republic Elections in the game (even ones you are not a part of) and should be highly compatible with other mods due to the nature of defines.lua modding. The only mods that will conflict with this one are ones that modify the same variables, and even then all that will happen is one mod will take precedence over the other with regards to the variables in question. The Republic DLC is, of course, required for this mod to function.

YES, THIS MOD STILL WORKS WITH THE LATEST VERSION OF THE GAME. If it suddenly stops working for you, it's because you've downloaded another mod by a lazy/dumb/irresponsible mod author who didn't design their mod in a way that avoids compatibility issues.
36 条留言
Fine  [作者] 2024 年 10 月 18 日 下午 10:42 
I just explained what the problem is; it's other mods interfering with this one. to fix it, you have to identify which of your other installed mods is modifying defines.lua and overwriting this mod's changes. then either delete that mod or edit it directly so that it doesn't s*** on compatibility.
Fruitgeris 2024 年 10 月 18 日 下午 7:42 
huh, well I remember it working before but for some reason it just, doesnt anymore. But that might be the problem, do you know how to fix it? I love this mod lolol
Fine  [作者] 2024 年 10 月 11 日 上午 8:46 
all this mod does is change a couple of variables in the "defines" folder. if it's not working as expected, it's because you have another mod that also changes the same ones. also equally plausible that you're using another mod where the author just copypasted the entire vanilla defines.lua file to change a couple variables instead of making a custom file with the select few they needed, which would also then overwrite this mod's changes by forcing it to the default value.
Fruitgeris 2024 年 10 月 11 日 上午 6:03 
I dont know man, do you know any bugs for it?
Fine  [作者] 2024 年 10 月 7 日 下午 10:43 
hey, uh yes it does?
Fruitgeris 2024 年 10 月 7 日 下午 1:27 
hey, uh apparently it doesnt work?
rudy ☆ 2019 年 5 月 14 日 下午 1:20 
couldnt this be implemented in like a law way so it could be switched
zlatky 2019 年 2 月 25 日 下午 12:06 
Datz good newz - cheers! \m/\m/
Fine  [作者] 2018 年 12 月 19 日 上午 8:54 
well I just tested it myself anyway, yes it still works, as expected.
Fine  [作者] 2018 年 11 月 20 日 下午 1:49 
hm nah
a mod like this is very unlikely to cause save game corruption, at worst it would simply not work, and you can check it's effectiveness yourself by just going into a game a merchant replublic and seeing if, on average, most of the respect comes from prestige or age factor